05-09-2007 17:52
So, until yesterday, I've been using a boat that I had scripted and built (about a year now) with absolutely no problems. Starting last night, whenever I stand up the thing just wanders off. The code to disengage the physics engine hasn't changed, however it's suddenly acting like it has - as if the changed() function isn't quite processing the code the way it has in the past.

Today, I tried the same code on the beta grid with the same results. I expect there are several of my kayaks wandering though the grid right now. If I stand up, and get to it quickly enough, I can sometimes catch the kayak before it wanders off. The very weird part is that no matter how far away the thing gets, just a simple right click - no selection on the pie - will snap it right back to where it should have been when I exited.

Sometimes, the thing floats off on its last known vector. Sometimes, it drops like a lead balloon right through the ground - once it rocketed right off the face of the world. In most cases, it's gone and I can't find it anywhere to get it back. Occasionally, I can see it in the mini-map, but can't locate it physically. Rarely, if I wait long enough (or maybe tp?) the kayak shows up right where I thought it was when I exited. In any case, even doing a show all objects on my land doesn't find it even though it's obviously right there.

So, I'm wondering: Has anyone else had problems with physical objects lately?