As seen in /139/2c/139093/1.html
Heck it might even be solved already with the recent update, but for future reference and a small leftover for whomever might be browsing this forum at some time. (read time capsule)
I'm posting the fix i inserted into the mahjong table i use.
inside the tile script replace
CODE
UpdateName() {
// If they can't see the face, don't set the suit name yet.
if (!gShowFace || gTileType == "") {
with
CODE
UpdateName() {
llSleep(llFrand(5));
// If they can't see the face, don't set the suit name yet.
if (!gShowFace || gTileType == "") {
.. a random sleep seems to fix most trouble i have xD
If you don't know what it is don't bother, if you know what it is and find it usefull do give me a nudge.
Its probably fixed when i wake up tomorrow anyhow.