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Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
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10-26-2007 08:55
After Multimove it is the turn on Nonphy to hit version 5.
Make eight copies of "Move", each labelled "Move 1" through "Move 7", and put them into the root prim of your >31 prim vehicle. Then modify the Nonphy script and change the hidden_face variable to point at your desired hidden face of the root prim (1 for inside of an hollow sphere, 5 for inside of hollow cube), maybe also tweak the speed params (though these should be good already). Then add it to the root prim, too.
There you go. It goes on/off by touch.
What's new ?
It's much, much simpler. No more bloatfest of "turn 2", "rotate 3", "move1" etc... everything is done simply and neatly in just the "move" scripts, so it runs much faster overall, making it a bit smoother on the side.
Better mouselook support, too, it will turn at a speed that depends on how far you're looking from straight ahead.
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Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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01-08-2008 07:30
Here are the same scripts in Windows format (with CRLF rather than just LF at the end of each line) and tabs replaced with spaces.
Big thanks, Jesrad!
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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01-08-2008 08:03
Wouldn't it be wise to call llSetScriptState(name, FALSE) for each of the move scripts when stopped? Otherwise, the vehicle is hogging sim resources when parked.
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