Radium Lumin
Pixel's Mom
Join date: 22 Jul 2003
Posts: 23
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06-24-2004 07:59
(I've also posted this to the feature-request forum)
As LSL grows, and the scripts written in it become more capable and more complex, the need for an in-world, vertical and sideways-scrollable text display widget is becoming increasingly urgent. This is particulary true now that XML-RPC is (almost) here.
Please add an in-world text display widget, either as a new prim type (preferably), or as something that can be put on a prim face. It should support both vertical and side-to-side scrolling. It should understand and display HTML (perhaps text-only, image capability to be added later).
Having this will solve many existing problems, and open the door for some truely amazing scripts.
PS: Yes, I'm aware of Xylor's XyText. It's an amazing example of hard work to find a work-around to the lack of a text widget. It's also a prim-hog. Sorry, Xylor, but it just doesn't solve the problems a text widget would. But it is amazing.
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The Mad Toymaker
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Ace Cassidy
Resident Bohemian
Join date: 5 Apr 2004
Posts: 1,228
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06-24-2004 08:31
I'm more than happy to share the scripts I use for the text display sign at the Iraqi War Memorial. Right now, its a single upper-case only font, and uses one prim per character, so is somewhat limited as to the amount of textual data that can be displayed. However, anyone who is halfway decent with PSP or Gimp should be able to create new fonts fairly easily.
Much of the scripting for my sign is based on the blue neon scrolling sign that is Linden created and is floating around SL.
Feel free to contact me in-world, and I'll be glad to share what I have.
- Ace
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Eddy Stryker
libsecondlife Developer
Join date: 6 Jun 2004
Posts: 353
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06-24-2004 09:11
Understand HTML? People already complain about the size of the updates; why don't we just merge in an OpenGL port of the Gecko ( http://www.mozilla.org/newlayout/) engine while we're at it!
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Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
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06-24-2004 09:13
Ooh, can we?
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http://siobhantaylor.wordpress.com/
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Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
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06-24-2004 16:19
As awesome an effect I'm sure Gecko would have on all our framerates, you don't even need any of this -- no custom object type, no massive HTML rendering library.
You only need something on the client that will render textures using some basic markup: specify fonts, colour, outline, placement in xy coordinates, etc. Specifying it as a texture property allows you to texture low-bandwidth signs on any object. It'd be a great "replacement" for llSetText.
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Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
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06-24-2004 17:49
Again, Linden Labs has shown no interest in allowing us to draw text onto a prim. They won't listen to the many feature requests on this topic. Give it up.
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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06-24-2004 18:52
Uh, Hank... you do realise that this post hasn't even been around for 24 hours, don't you? Im sure LL has larger priority things to do other then forum surf, no matter how fun it is  And personally, I'd rather them work on outbound XML-RPC then implementing a text-widget. ==Chris
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