offworld obejcts?
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Melvin Rowlands
Registered User
Join date: 1 Sep 2007
Posts: 12
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11-07-2007 18:10
Hi. I was just looking around at some shops when I happened to pass one which was advertising a HUD that could target and kill people off-world, up to 300 meters away. Well, that got me a bit interested...How is it possible to move an object off-world, and even to target a person while doing it? I went back and tried llMoveToTarget and warpPos, but both objects never even passed 10M below the surface, far from 300M. Thank you. Well...actually I don't see the point of moving objects offworld. But I'm still curious 
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Melvin Rowlands
Registered User
Join date: 1 Sep 2007
Posts: 12
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11-07-2007 19:45
bump
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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11-07-2007 19:56
I think the maker meant 'out-of-region' not 'offworld'... BIG difference
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Tyken Hightower
Automagical
Join date: 15 Feb 2006
Posts: 472
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11-07-2007 21:13
From: Void Singer I think the maker meant 'out-of-region' not 'offworld'... BIG difference Noooo.. they mean off-world.
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Squirrel Wood
Nuteater. Beware!
Join date: 14 Jun 2006
Posts: 471
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11-07-2007 23:37
Apparently this "HUD" you saw most likely uses certain exploits to orbit a player which effectively moves them "offworld" and forces them to relog.
Good thing that with Havok4 (physics engine) most (if not all) of those exploits will be taken care of.
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Melvin Rowlands
Registered User
Join date: 1 Sep 2007
Posts: 12
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11-08-2007 00:05
hmm...the HUD advertised "killing" people who are sitting offworld (using sit target). I think sitting offworld is called phase or something of the kind? I don't see how it's possible to kill anyone sitting offworld unless an object is rezzed and moves offworld. But that's exactly what I'm curious about...how is it possible make an object move 300M offworld before it dies?
Edit: When I sit on the object, and use SetForce, I can manage to get down to about -600. But then again, I have no clue if sitting on an object affects how it moves.
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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11-08-2007 12:43
[EDIT: Nevermind, I'm probably way off, and the guys in black shiny helicopters may come if i'm right.]
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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11-08-2007 12:54
oh didn't know about the sit target thing for moving offworld... ok makes sense now
perhaps they detect the av, detect the object it's sitting on, rez a prim at the same location, then use child bullet prims at regular offsets to achieve a kill.... dunno how they're getting 300m range offworld though
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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11-08-2007 14:12
From: Void Singer oh didn't know about the sit target thing for moving offworld... ok makes sense now The sit target thing is like the NPV that was posted here a couple of weeks ago. With that one and without any changes you can go down to -87 meters I think and move around. Disabling camera constraints means you can still see everything normally above ground.
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I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime. From: someone I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
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Tyken Hightower
Automagical
Join date: 15 Feb 2006
Posts: 472
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11-08-2007 14:20
From: Void Singer dunno how they're getting 300m range offworld though HULLO MEGAPRIMS!
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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11-09-2007 03:13
doh, now I feel silly....
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