Azelda Garcia
Azelda Garcia
Join date: 3 Nov 2003
Posts: 819
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09-09-2004 21:54
FWIW, added some rough benchmarks to Wiki http://www.badgeometry.com/wiki/BenchmarksAzelda
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Kral Playfair
Registered User
Join date: 8 Aug 2004
Posts: 24
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09-10-2004 00:43
Cool, I'll add some info about the insanely slow base64 functions. (250-300ms per call, even on tiny strings).
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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09-10-2004 01:17
Gee, only 40 per second. No wonder I couldnt do that civilization game back in 1.0...
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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09-10-2004 01:18
Hey Az, *cough*, how about benchmarking Lua 
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Francis Chung
This sentence no verb.
Join date: 22 Sep 2003
Posts: 918
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09-10-2004 01:33
Cool  Can you post sim stats when you conducted your test? For instance, if you were in an unloaded sim at 5000 fps, I shouldn't expect to see the same performance in a more "average" sim at 300 fps. Other fun stats would be to see how listeners, timers and while(1) scripts compare. I'm told that listens got a lot cheaper in 1.5, but I don't have a nice sandbox to confirm this.
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-- ~If you lived here, you would be home by now~
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Azelda Garcia
Azelda Garcia
Join date: 3 Nov 2003
Posts: 819
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09-10-2004 01:36
sim was at 1000fps.
Empty sim, if we dont talk about the somewhat overloaded 27-node shout broadcast network.
Azelda
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