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Landing Normandy
Proposing 4968
Join date: 28 Nov 2005
Posts: 240
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11-03-2007 14:19
I think one of the most eagerly awaited additions to LSL is the ability to detect the coordinates on a prim that a user clicks, and as far as I knew it is still to be implemented, but I've just paid a visit to the CSI:NY sims and they seem to have signs that know where you're clicking, how? Has this been implemented and I missed it or is there some kind of clever work around? I could really do with being able to use it myself!
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<VOTE PROPOSITION 4968/> http://jira.secondlife.com/browse/VWR-4968 For SecondLife Builders who need better mapping for better building
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ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
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11-03-2007 14:23
From: Landing Normandy I think one of the most eagerly awaited additions to LSL is the ability to detect the coordinates on a prim that a user clicks, and as far as I knew it is still to be implemented, but I've just paid a visit to the CSI:NY sims and they seem to have signs that know where you're clicking, how? Has this been implemented and I missed it or is there some kind of clever work around? I could really do with being able to use it myself! I have not been to the CSI:NY sims, but if the signs are covered with numerous smaller prims, they can detect which one is being touched.
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 VRchitecture Model Homes at http://slurl.com/secondlife/Shona/60/220/30 http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=2240 http://shop.onrez.com/Archtx_Edo
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
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11-03-2007 14:27
If you have a URL I can check, but yes, I suspect that is what they are doing. If there had been a change in the server code to implement this we would all know about it in the release notes, and it wouldn't just be on certain sims, it would be a general update.
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Tyken Hightower
Automagical
Join date: 15 Feb 2006
Posts: 472
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11-03-2007 14:40
The only possible way to do it without modifying the client, as it works right now, assuming the avatar is in mouselook and you know their camera's position, is calculating it from that information. So yeah, not practical, I'm sure they're doing something else.
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Pale Spectre
Registered User
Join date: 2 Sep 2005
Posts: 586
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11-03-2007 15:26
When I fist saw them I was intrigued as well... if you do highlight transparent you'll see the 'click' prims embedded in the signs (I'm assuming you mean the map signs that you use to teleport)
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Tyken Hightower
Automagical
Join date: 15 Feb 2006
Posts: 472
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11-03-2007 17:32
From: Pale Spectre When I fist saw them I was intrigued as well... if you do highlight transparent you'll see the 'click' prims embedded in the signs (I'm assuming you mean the map signs that you use to teleport) Yeah, that's pretty much standard procedure for menus like that. There's really no other good way to handle it right now.
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