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new Sound Issues?

Miss Wright
Registered User
Join date: 10 Sep 2006
Posts: 18
05-16-2007 04:48
anyone haveing issues since the optional update where a NON looped sound will keep playing (like is the person hits backspace it will play?) or just some times plays again?

The scrips in question worked perfectly before this "optional" update.
Ephyu Reino
Registered User
Join date: 18 Jan 2007
Posts: 16
05-16-2007 05:43
From: Miss Wright
anyone haveing issues since the optional update where a NON looped sound will keep playing (like is the person hits backspace it will play?) or just some times plays again?

The scrips in question worked perfectly before this "optional" update.


Haven't had an issue like that (yet), but I have had issues where looped sounds will completely drop off for several seconds before playing again, and issues where a script that would play sounds consecutively with a timer event would miss a play if a sound was still going due to lag.

Something definitely happened to the sound, but I can't tell if it's server side (as some problems would indicate) or client-side (as the latter thing I mentioned would indicate). Maybe both.
Dimentox Travanti
DCS Coder
Join date: 10 Sep 2006
Posts: 228
05-17-2007 12:51
Yes This is happening with the new Client.

Seems like sounds are playing over and over again.. When your not doing a looped sound.
_____________________
LSL Scripting Database - http://lsl.dimentox.com
Tiarnalalon Sismondi
Registered User
Join date: 1 Jun 2006
Posts: 402
05-17-2007 14:10
I've had this problem with llPlaySound for a good long while, and I had switched to using llTriggerSound because it didn't do this. Since the optional update, it has been doing it worse than llPlaySound ever did...
Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
05-17-2007 14:12
Well, they supposedly fixed llSetSoundQueueing() in the last release. Maybe they borked something else in the process of fixing that.
Da5id Zsigmond
Registered User
Join date: 26 Jan 2007
Posts: 34
SetSoundQueueing still questionable with LoopSlave
05-20-2007 07:33
I haven't done a lot of work to figure out exactly what's going on, but with a loop player I built which uses loopsoundslave, a change in wave files still seems to immediately mute the playing sound file. Maybe this doesn't happen with PlaySound? I think I'm getting used to the stochastic element - you know what it will probably do eventually.
Carl Temin
Registered User
Join date: 29 Sep 2006
Posts: 39
sound fault
07-13-2007 12:51
I have noticed that the sounds on my brid keep playing over and over, sound awful. This since wednesdays update.

Any one know how to stop it?

Regards carl
ElQ Homewood
Sleeps Professionally
Join date: 25 Apr 2007
Posts: 280
04-24-2008 04:42
yeah, since that Wednesday update all kinds of media things have been screwing up. And the RC isn't making it any better. Using the media url for web content and changing the settings is causing all sorts of issues on media scripts. My only wish is that when LL does things like this they update some LSL to help us deal with the loose ends they inevitable leave hanging.