Jack Digeridoo
machinimaniac
Join date: 29 Jul 2003
Posts: 1,170
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07-22-2004 15:30
llVolumeDetect(integer detect);
When I try this, and my AV collides with the object, it falls through the ground and goes off world. What did I do wrong?
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If you'll excuse me, it's, it's time to make the world safe for democracy.
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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07-22-2004 15:47
The object falls through, or the avatar? llVolumeDetect is a special type of phantom. When it is enabled, the object acts like you checked the phantom checkbox.
Note that phantom and volume-detect arent the same things. If you enable phantom when volume-detect was active, you would no longer recieve collision_start/end events.
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Jack Digeridoo
machinimaniac
Join date: 29 Jul 2003
Posts: 1,170
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07-22-2004 16:24
The object falls through the ground as soon as my AV walks into the object. The object is physical. Phantom objects don't fall offworld for me. Did I find a bug?
_____________________
If you'll excuse me, it's, it's time to make the world safe for democracy.
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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07-22-2004 16:51
That's interesting... phantom object should never fall though the ground. It could be a bug with llVolumeDetect's kind of phantom.
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Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
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07-22-2004 16:59
Yeah, I just tested with this code: default { state_entry() { llVolumeDetect(TRUE); }
collision_start(integer total_number) { llSetStatus(STATUS_PHYSICS, TRUE); } }
...and it DOES appear that it's a bug. Reported and wikied. 
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