I'm using some simple graphics-characters such as left/right arrows in my llDialog() menus to indicate prev/next because I think they look better than using "<<" or similar. LSL and the in-world editor have no problem with this. When I copy/paste to LSL Editor for offline scripting though all such characters just appear as "?".
This means that after a hard day at the keyboard, when I paste the script back into SL I have to go through re-editing to get back the characters I want. Is there a better way to handle these extended character codes in LSL Editor?