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MariaBeatriz Beck
Registered User
Join date: 2 Aug 2007
Posts: 10
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01-29-2008 20:28
I would like to know, please, how to make an object NO transfer, since if the object is transfer, the script is also transfer, and can be moved from one object to another.
Thanks,
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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01-29-2008 21:00
If I correctly understand the question, it doesn't really work that way. The object's next-owner permissions are set on the General tab of the object create/edit tool, but the contents have their own permissions, too, which can be set in their Properties (from the right-click pulldown menu for each item in Contents).
(So, for example, one can create an object for which the prims are full-perm, but a contained script is no-mod/no-transfer. This will prevent the next owner from transferring the scripted object, but if they remove that no-transfer script, they could then transfer the unscripted prims.)
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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
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01-29-2008 22:58
"Transfer" means able to be given or sold to another person, it doesn't have anything to do with the ability to remove or delete scripts or other contents. If you want to ensure your (presumably no-mod) script doesn't get used in somebody else's object, do something like this: if (llGetInventoryCreator(Your Script Name) != llGetCreator() { llSay(0, "HAHAHA script only works in object created by me, you = pwned"  ; state Disabled; } else { do cool scripted stuffs }
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Designer of sensual, tasteful couple's animations - for residents who take their leisure time seriously.  http://slurl.com/secondlife/Brownlee/203/110/109/ 
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