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SeeSaw Effect

Xero Havercamp
Registered User
Join date: 28 Mar 2006
Posts: 5
05-22-2006 21:41
hello everyone!

I have abused the wiki as much as possible tonight and still don't have a decent answer to what I'm trying to do =\ I have an object that I am rotating around its Z axis using llTargetOmega and this works great for a circular rotation and is what I am looking for...sort of.

I want to have a slight seesaw effect (Rotate back and forth along the Y axis a set amount of times) but the problem here is that any subsequent calls to llTargetOmega will start the call from the objects original postion which is not desireable as this is not a fluid motion. I am not asking for someone to post a script (of course i wont object if you want to) if you can point me in the right direction as to how to achieve this, it would be greatly appreciated!
nand Nerd
Flexi Fanatic
Join date: 4 Oct 2005
Posts: 427
05-23-2006 04:54
Well Xero, I think you'll find this post helpful: /54/31/69230/1.html

From what I gather if you set the stop rotation (llSetRot) and time it right you can stop the TargetOmega to coincide with that rotation. Then it would just be a case of reversing the direction and voila.

If none of that makes sense post back and I'll/someone more knowledgeable will explain further/better.

=D

nand Nerd.