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Allure Somme
Registered User
Join date: 14 Nov 2005
Posts: 6
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07-05-2006 07:20
I was wondering if anyone had a collar particle leash script for sale or ideas on how to make one. I have already searched the forums can’t find what I need.
Dropping the particles works fairly decently but I think I need to push the particles at the target and update the vector as the target moves.
Thanks in advance.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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07-05-2006 09:25
From: Allure Somme I was wondering if anyone had a collar particle leash script for sale or ideas on how to make one. I have already searched the forums can’t find what I need.
Dropping the particles works fairly decently but I think I need to push the particles at the target and update the vector as the target moves.
You can set a target object for particles - set that to the target's key, and the particles will follow them wherever they go without you needing to change them. Some very accurate leashes vary the life setting of the particles to keep the density the same when the target is further away, but that's not necessary (and I'd be concerned about lag!)
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Allure Somme
Registered User
Join date: 14 Nov 2005
Posts: 6
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07-05-2006 10:30
Thanks for the reply Yumi.
Yes, I know this is required, and I seem to get it to work just fine for static or slow moving targets either by dropping the particles or pushing them. I can fairly easily create a good-looking leash or chain under these conditions.
The problem I have is that the chain may not hold the proper tension arch and may overshoot or trail too far when the target moves quickly. So again I am thinking the best result would be to update the particles initial angle as the target moves.
Again thanks….
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