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Requesting Help Killing Active Scripts.

InuYasha Meiji
Half Demon
Join date: 14 Mar 2005
Posts: 127
05-24-2005 12:20
ok, I'm new to scripting, and maybe I missed something simple in a class. I am working on a new Tricorder for a Startrek group I've joined. I made it very detailed with lots of Prims and blinking lights. Once I got the lower half done, I wanted to check to see if the script I used to make my Avatar's arm hold the Tricorder out actually worked. It did. But then I forgot to remove the script, and added more parts to the Tricorder and attached (linked) the items.

Then I noticed there was no longer anything listed in the item's contents and without checking to see if the script was still running I added the script again. I had a few more details to add, and did so. Now again, there is no longer any contents listed. I attached my Tricorder to my right hand and the Tricorder sent me a message, "This object wants to animate your character... blah blah.. YES or NO" Twice!

This means apparently that the script is running two copies. I unlinked the whole thing and I looked in each prim, for the script, and can no longer locate an object with a single script in it.

Now for the question.. How do I find the scripts currently running in my object without starting the build all over from scratch. Or what would I do to disable all the scripts in my finished model and put in ONE new one?

How can I make changes to the script if I can't locate it??

I need help,,
Obsidian Stormwind
Second Life Resident
Join date: 13 Nov 2004
Posts: 16
06-06-2005 07:02
From what I know, you'll have to check every prim's contents to see where the offending scripts are, not just every 'object'.

This is also one reason why someone can give an object that's set to be copyable and modifiable, but the person who recieves it is unable to copy. Usually because there's something in one of the prims' contents that is not copyable nor modifiable. Usually it's a texture, but I've seen this occur with scripts as well.

- Oby Stromwind