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Flexible Objects

Darth Belwraith
Registered User
Join date: 29 Nov 2009
Posts: 1
11-29-2009 22:36
First post, so I hope it goes well.

I needed help with some flexible objects. Someone told me that scripting would solve my problem, but I couldn't find anything helpful on SL, so I'll try the forums.

To note, I'm a beginner at scripting. I don't know the first thing about it yet.

OK. I'm trying to make this windsock that flails with the wind (it's supposed to be a "wacky waving inflatable arm-flailing tube-man" from Family Guy), and right now, I'm working on the arms.

The arms are going to have little fingers on the end of them, and I want the arms to flail with the wind. However, when I link the fingers to the hand and then make the object flexible, the arm flails, but the fingers stay where they are, thus having the arm disconnect and flail randomly.

I want the fingers to stay attached to the arm as it flails. How do I do this? Also, I want the arms to attach to the flailing body of the tube-man. I want his whole body to flail (slightly), and his arms to flail fairly wildly in the air, like he's going, "WOOOO!"

But yes. What is the scripting that I need to do this?

Thank you for your help, it's greatly appreciated.

This is an object, too, not a costume or outfit.
Carbon Philter
Registered User
Join date: 4 Apr 2008
Posts: 165
11-30-2009 01:14
Darth,
I know it's not really helping - rather circumventing your ambitions for learning to script, but this item on XStreet is what you described, is free, and is modifiable, so may let you study
and develop your understanding of how it's done.

https://uncensored.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=89376
Kaluura Boa
Polygon Project
Join date: 27 Mar 2007
Posts: 194
11-30-2009 01:42
Sorry, bad luck for you but your first post is about something that cannot be scripted nor built. You just cannot attach anything to the moving end of a flexible prim. Period.

The reason is that flexibility exist only "in the mind" of your client. When you set a prim to flexible, the simulator makes it phantom and starts ignoring it, leaving all the motion work to your client... which is so pissed it must do everything that it says nothing about what it does (and what you see) to the simulator. ;-)

There must certainly be a jira about this feature. You can vote but don't hold your breath... Think about the flow of information SL would have to deal with if all the flexi hairs, tails, wings, tentacles, etc started to report where the moving end of every of their prims is!
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
11-30-2009 16:02
you can flatten the flexi and texture in the end attachments, but that isn't optimal
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