Rysidian Rubio
Ruby Red Head
Join date: 14 Jan 2004
Posts: 263
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07-17-2004 07:29
This might seem completely normal, but strikes me as wierd. You are able to use llRemoveInventory in a script to delete itself. Is this a bug? Or am I just slow to catch onto this one? The only reason I am asking is that I don't want to start using this (i can think of many, many places where this will come in handy) just to find out that it was a bug and will be fixed. default { state_entry() { }
touch_start(integer total_number) { llRemoveInventory("New Script"); } }
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Ama Omega
Lost Wanderer
Join date: 11 Dec 2002
Posts: 1,770
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07-17-2004 08:05
I think this is probably not a bug. It is very useful feature that a lot of people use.
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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07-17-2004 11:42
nope not a bug
if you want to remove the current script run
llRemoveInventory(llGetScriptName());
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Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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Rysidian Rubio
Ruby Red Head
Join date: 14 Jan 2004
Posts: 263
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07-17-2004 18:24
Great! Thanks for the replies. I didn't think it was a bug but didn't want to start using it, just to find out that it would be removed.
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Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
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07-17-2004 18:27
Yeah, it's a feature I'm using in my upcoming "trialware" script. I want to be able to give potential customers a free copy of a script and then have it delete itself after a set amount of time.
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