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llLoopSound volume not working

Alpha Vargas
Crisis Core addict
Join date: 6 Mar 2006
Posts: 96
03-29-2006 07:25
Script "Single song"

CODE
default
{
state_entry()
{
llLoopSound(llGetInventoryName(INVENTORY_SOUND, 0), 1);
}
}


I have the sound in my object's contents, it plays just fine. I just can't seem to control the volume. The last number in that line is supposted to control it, from 0 to 1. I tried setting it at 0.5, even 0.0, but it remains as loud as ever.
(I'm new to scripting, please don't get to technical ^^; )

Water sound is pretty loud for such a small fountain. o_O
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Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
03-29-2006 13:30
Try adding llStopSound(); to the line above the loop sound. The new one should overwrite the old, but sometimes it's a bit glitchy...

Looped sounds are a property of the prim and need to be explictly stopped.
Alpha Vargas
Crisis Core addict
Join date: 6 Mar 2006
Posts: 96
03-30-2006 01:27
does that work to decrease the volume? I'm not trying to *stop* the play, I just want it to be quieter.
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Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
03-30-2006 02:56
From: Alpha Vargas
does that work to decrease the volume? I'm not trying to *stop* the play, I just want it to be quieter.

llAdjustSoundVolume
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Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
03-30-2006 03:42
I was meaning stop it and start it looping again at a different volume. It shows how often I use sounds I never even knew about llAdjustSoundVolume!
Alpha Vargas
Crisis Core addict
Join date: 6 Mar 2006
Posts: 96
03-30-2006 05:04
llAdjustSoundVolume hates me too. x_x

I think I had my computer's volume up too much >_> that might be it. XD
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