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Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
06-28-2005 22:55
This thread is a bit old Link , I was wondering if anything has changed yet? Hopefully something has been improved since this last thread and I'm just over looking it. Anyway, all tips, complaints and aimless wandering welcome :) .
And is there some way I can tap into someones FIC *insert spidey sense sound here* powers to get the devs to fix llPointAt() :p .
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
06-29-2005 00:27
Im with you on this, currently there is *no* way to force an avatar to face any particular direction :(
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Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
06-29-2005 00:39
I thought as much, but you never know what the tireless people who hole up in a skybox for months on end come up with. o.o Maybe soon.. *wishes*
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Keknehv Psaltery
Hacker
Join date: 11 Apr 2005
Posts: 1,185
06-29-2005 13:01
Well, you can almost make an avatar face in a particular direction.

The llPushObject function does have an angular velocity component--so if you used this to spin an avatar, maybe something could be accomplished.
Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
06-29-2005 13:13
Right, that was stated in the old post as well. The only problem with PushObject is that it can be some what "prickly" :p . If someone has a code to take the mass into consideration and produce a pretty reliable outcome, please do post! Until then, and prbobaly if someone posted as well, I think I'll keep screaming at the Lindens :) .
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