.And is there some way I can tap into someones FIC *insert spidey sense sound here* powers to get the devs to fix llPointAt()
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Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
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06-28-2005 22:55
This thread is a bit old Link , I was wondering if anything has changed yet? Hopefully something has been improved since this last thread and I'm just over looking it. Anyway, all tips, complaints and aimless wandering welcome
.And is there some way I can tap into someones FIC *insert spidey sense sound here* powers to get the devs to fix llPointAt() ._____________________
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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06-29-2005 00:27
Im with you on this, currently there is *no* way to force an avatar to face any particular direction
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Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
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06-29-2005 00:39
I thought as much, but you never know what the tireless people who hole up in a skybox for months on end come up with. o.o Maybe soon.. *wishes*
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Keknehv Psaltery
Hacker
Join date: 11 Apr 2005
Posts: 1,185
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06-29-2005 13:01
Well, you can almost make an avatar face in a particular direction.
The llPushObject function does have an angular velocity component--so if you used this to spin an avatar, maybe something could be accomplished. _____________________
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Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
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06-29-2005 13:13
Right, that was stated in the old post as well. The only problem with PushObject is that it can be some what "prickly"
. If someone has a code to take the mass into consideration and produce a pretty reliable outcome, please do post! Until then, and prbobaly if someone posted as well, I think I'll keep screaming at the Lindens ._____________________
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