
And is there some way I can tap into someones FIC *insert spidey sense sound here* powers to get the devs to fix llPointAt()

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Cid Jacobs
Theoretical Meteorologist
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06-28-2005 22:55
This thread is a bit old Link , I was wondering if anything has changed yet? Hopefully something has been improved since this last thread and I'm just over looking it. Anyway, all tips, complaints and aimless wandering welcome
![]() And is there some way I can tap into someones FIC *insert spidey sense sound here* powers to get the devs to fix llPointAt() ![]() _____________________
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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06-29-2005 00:27
Im with you on this, currently there is *no* way to force an avatar to face any particular direction
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Cid Jacobs
Theoretical Meteorologist
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06-29-2005 00:39
I thought as much, but you never know what the tireless people who hole up in a skybox for months on end come up with. o.o Maybe soon.. *wishes*
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Keknehv Psaltery
Hacker
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06-29-2005 13:01
Well, you can almost make an avatar face in a particular direction.
The llPushObject function does have an angular velocity component--so if you used this to spin an avatar, maybe something could be accomplished. _____________________
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Cid Jacobs
Theoretical Meteorologist
![]() Join date: 18 Jul 2004
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06-29-2005 13:13
Right, that was stated in the old post as well. The only problem with PushObject is that it can be some what "prickly"
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