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Long-Delay Single-Use Timers and Sim Efficiency

Sean Gorham
Stopped making sense
Join date: 5 Mar 2005
Posts: 229
06-01-2005 02:49
I'm writing a script which uses a one-shot timer on a random long delay -- no less than 45 seconds, more likely 60 seconds or greater. This script would run in multiple objects of a linkset. As each timer fires, I turn them off and never use them again until the objects containing the scripts are rerezzed or reset.

How does this use of a timer scale? Would multiple instances of these scripts running simultaneously cause problems for a sim?
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
06-01-2005 04:22
If a timer is shut off after use, it should not cause the script to remain ACTIVE, and should not be a problem on the sim.

Assuming that's all it is, anyway.
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