There are, in fact, a couple ways to do something like this (responding to topic). It all depends on how elaborate you want to make your object, and regardless - anyone savvy to what you're doing or making good use of a camera perspective will be able to get around it anyway.
This is nothing but brainstorming solutions to your problem, by the way. The only true way to seek privacy in SL is by finding an empty sim.
Case One: Smoke Screen
Make heavy use of particles in your domicile, then shut off particles for your client.
Result: Irritation to any avatar that has no idea what you're doing, warding off many potential interlopers with the camera. Note any avatar with particles off, or in the case of a small plot, are off plot - can potentially still see you.
Case Two: Air Raid
Place your home at a high world height (eg. 512m).
Result: Many script-savvy landowners do this. The upside to something like this is, usually, people have no idea you're up there or just don't care. The downside is you still show up on radar so they could potentially find you anyway. I actually make use of something like this.
Case Three: Inviso-Prims
Best combined with solution number two. I'm sure, if you use the forum search feature (or check the Wiki), you can find the prim invisibility script on these forums or the Wiki. Utilizing a well-known "bug" (I would say exploit, but it's borderline since you can still see people if you try

), you could build a wall of invisible prims around your domicile. Note these are the ones that utilize said bug, not a truly "invisible" prim.
Result: Assuming someone doesn't know *exactly* where you are, nothing should render through these prims but completely non-transparent primitives (eg. attachments set to no alpha transparency will be seen through this, but any prim, attachment or otherwise, with an alpha value of even just 1 percent should not render through the wall. Same thing with .TGA textures with alpha set, I believe). In this respect, no one will be able to see you or your build unless they mouselook through the wall, which you can do little or nothing about.
As a caveate, you can also also view through an inviso-prim to "see through" walls with, say, 1% alpha.
As for my $0.02 to what we
should have: llDetectedCamera() and a sensor constant CAMERA (extra data for the client to pass to the server, though). That way, if a camera enters a certain radius, let the person know or Do Something Bad to the person in question.
