Oh, what I would not give.
I mean if the object is mine, why do I need a PIN?
These forums are CLOSED. Please visit the new forums HERE
My Kingdom for the ability to load remote scripts without having one in there first |
|
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
|
11-16-2004 17:58
Oh, what I would not give.
I mean if the object is mine, why do I need a PIN? _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Strife Onizuka
Moonchild
![]() Join date: 3 Mar 2004
Posts: 5,887
|
11-16-2004 18:20
imagine for an instant you could.
you would use llRemoteLoadScript(objectkey, "script name", running); now say someone gave you a box and told you to rez it on your property. In this box was two scripts CODE
CODE
so in under a dozen lines of code i can delete your entire house. That's a prototype greifing tool. This sort of thing happened. What i would like is the ability to set the remote script pin on objects without having to have a script to do it. Have it be an object attribute in the edit window. And it's value is only visible to the owner. _____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey |
Kermitt Quirk
Registered User
![]() Join date: 4 Sep 2004
Posts: 267
|
11-16-2004 18:40
What i would like is the ability to set the remote script pin on objects without having to have a script to do it. Have it be an object attribute in the edit window. And it's value is only visible to the owner. ...and couldn't the same be said for many other scripting functions such as llSitTarget, and maybe the camera positioning functions. |
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
|
11-16-2004 18:50
Lots of things could be done
- Load on to linked prims only - Creators must match - Dialog could prompt the user _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |