Is the warpPos fuction still inactive?
If so, is there away around it?
Some info is welcome thanks
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warpPos is a still broken? |
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marc8300 Beltran
Registered User
Join date: 28 Dec 2006
Posts: 9
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03-22-2007 10:59
Is the warpPos fuction still inactive?
If so, is there away around it? Some info is welcome thanks |
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Dragon Keen
Registered User
Join date: 24 Apr 2006
Posts: 245
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03-22-2007 11:29
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Arksun Tone
Ark Designs, Sonyo
Join date: 26 Dec 2006
Posts: 91
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03-22-2007 16:09
So its back again folks!. My tp systems working as it should again
Think it'll stay this time?, or another rollback? |
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Darok Kaminski
Registered User
Join date: 17 Feb 2007
Posts: 11
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WarpPos - llSetPrimitiveParams with PRIM_POSITION
04-23-2007 03:35
Is the warpPos fuction still inactive? If so, is there away around it? Some info is welcome thanks WarpPos still isn't fixed. It runs like llSetPos, it stops at 10m . When will it be fixed?? ![]() _____________________
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Ee Maculate
Owner of Fourmile Castle
Join date: 11 Jan 2007
Posts: 919
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04-23-2007 03:40
WarpPos still isn't fixed. It runs like llSetPos, it stops at 10m . When will it be fixed?? ![]() I thought this was a deliberate fix in a recent update? It's not broken....... it's been disabled. I assume permanently. |
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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
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04-23-2007 04:13
I thought this was a deliberate fix in a recent update? It's not broken....... it's been disabled. I assume permanently. That was acknowledged as a bad move and was supposedly fixed by a server-only update some time after: http://blog.secondlife.com/2007/03/22/rolling-restart-on-main-grid-2/ I don't recall exactly what happened after that - is that the update that required a grid-wide rollback to undo it after the fact? I don't have a use for WarpPos personally, so I can't say whether it works right now or not, but I know the intention was for it to work again. |
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Ralph Doctorow
Registered User
Join date: 16 Oct 2005
Posts: 560
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04-23-2007 06:09
Warp pos works for me on the main grid.
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Darok Kaminski
Registered User
Join date: 17 Feb 2007
Posts: 11
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llSetPrimitiveParams...
04-23-2007 10:02
Warp pos works for me on the main grid. Try this: CODE default It should move 15m in X axis but it only moves 10 ![]() _____________________
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Ralph Doctorow
Registered User
Join date: 16 Oct 2005
Posts: 560
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04-23-2007 10:13
Darok - that never worked, the warp pos technique (hack?) works by chaining together multiple position rules in a single llSetPrimitiveParms call, not by setting a single rule to have a motion > 10m.
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tre Zobel
Registered User
Join date: 21 Jan 2006
Posts: 55
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04-23-2007 15:54
my warpos works perfectly fine.
I could give you a copy if you think yours is broken (but it shouldn't be, not anymore). _____________________
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Tiarnalalon Sismondi
Registered User
Join date: 1 Jun 2006
Posts: 402
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04-24-2007 05:24
Try this: CODE default It should move 15m in X axis but it only moves 10 ![]() That's because that is not how warpPos works. WarpPos breaks something like your 15m movement down into chunks that are no bigger than the 10m limit and applies them all at once. So instead try: CODE vector pos; Something like that would be more akin to warpPos' functionality. |
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Darok Kaminski
Registered User
Join date: 17 Feb 2007
Posts: 11
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It works!
04-25-2007 02:30
That's because that is not how warpPos works. WarpPos breaks something like your 15m movement down into chunks that are no bigger than the 10m limit and applies them all at once. So instead try: CODE vector pos; Something like that would be more akin to warpPos' functionality. Thx and sorry, it was a misunderstood. I found information that in a version it didn't work and then i wrongly tested the function. Yesterday i tested the correct call and it works. _____________________
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