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Avatar Script Load

Felix Oxide
Registered User
Join date: 6 Oct 2006
Posts: 655
08-08-2008 13:43
Hi. Being a new island owner, I have become concerned about the amount of scripts some avatars carry into the sim. I know you can basically see how much an avatar's scripts affect script time for a sim when they sit on a pose ball for example and looking at the top scripts in the Estate menu.

Is there a way to have a script in a chair that could report that visually with hovertext just for informational purposes so a person can see how much script time they are adding to the sim?
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
08-08-2008 13:51
not that I know of. it's all through the estate menu I believe so there's no automation possible WITHIN sl (a custom bot program that sits in your sim could achieve this though if it has permissions)
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Awnee Dawner
object returned to sim
Join date: 7 Apr 2008
Posts: 206
08-13-2008 10:53
hey

you can see active scripts in your "statistics bar"
when your alone on your sim its no problem to figure out how many scripts a visitor is running.
i have had single persons with scripted cuffs and more than 600 scripts running :)
when they login the sim slows down to a crawl for 1-2 sec (Total Frame Time>50). i would like to have a function to detach all this worthless lag causing sh.t. 10 people like this and your server is slow as hell.

just my 2 cents
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