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two scripts with sittarget

Danielz Shackle
Registered User
Join date: 30 Apr 2006
Posts: 100
07-20-2006 12:23
this might sound dumb, but ive never tried to use two scripts with sit targets so im not sure if itll work. what i have is some nice sit/dance aniamtions and scirpts i bought, and some camp style scripts i wrote. I want to be able to pay some of my workers alittle for kicking back at my place. but the danceing script is no mod, so im forced to use two scripts if it can be done. Ive always used sit targets in the past to do the camping style scripts, but since the origianl animations uses it also, its causing problems. is there a way to trigger a script reset on a second nomod script in the same object by script? or is there another good way to handle paying them without sittarget?

id appreciate any advice on which way to look for answer
Danielz Shackle
Registered User
Join date: 30 Apr 2006
Posts: 100
found a fix but still would like answer
07-20-2006 12:59
hey, i found a easy fix and that was to simply delete their dance script and combine animaitons into mine, using his animation. but for fyture reference is there another way to reset another script if its no mod and not mine, but in my objects?
Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
07-20-2006 13:16
From: Danielz Shackle
but for fyture reference is there another way to reset another script if its no mod and not mine, but in my objects?

Right click the object to select it. Then from Tools menu you can use "Reset scripts in selection" or "Set scripts to not running in selection" depending if you want to reset, or disable the script.

It won't work if you have no modify rights for the object the scripts are in, though.
Danielz Shackle
Registered User
Join date: 30 Apr 2006
Posts: 100
but is there a way to do it by script?
07-20-2006 16:49
but is there a way to do it by script? without me having to physcially go into it every time its used? can one script reset another?
Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
07-20-2006 16:58
From: Danielz Shackle
can one script reset another?

http://secondlife.com/badgeo/wakka.php?wakka=llResetOtherScript

although no idea if it works for scripts that you have no modify permission for o.O;