Sit and lagg
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Pounce Teazle
Registered User
Join date: 22 Sep 2005
Posts: 116
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03-28-2006 06:53
I am checking with the new isle tools for laggy scripts regulary now and the worst laggers proved to be...static sit animations. No matter what animation.poseball script i am using they are 1ms and peek at 3, the worst scanner in the sim peaks at 0.50 ms and the worst server at 0.25. Enough people sitting and doing nothing ...laggs down the whole isle 0.o
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Michael Martinez
Don't poke me!
Join date: 28 Jul 2004
Posts: 515
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03-28-2006 08:14
I have never seen pose ball on my list, and must be 100s in my sim (majority written by me)..
Do you have listens in them for show/hide?
As the AO is pretty static, you sit, it stops normal sit, runs your custom animation, then done..So that part would not add to lag..
But if you got listens, or something else going on beyond that might add to lag.
_____________________
There are no significant bugs in our released software that any significant number of users want fixed. (Bill Gates)
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Darkness Anubis
Registered User
Join date: 14 Jun 2004
Posts: 1,628
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03-28-2006 08:20
From: Pounce Teazle I am checking with the new isle tools for laggy scripts regulary now and the worst laggers proved to be...static sit animations. No matter what animation.poseball script i am using they are 1ms and peek at 3, the worst scanner in the sim peaks at 0.50 ms and the worst server at 0.25. Enough people sitting and doing nothing ...laggs down the whole isle 0.o Listens in poseballs are a nightmare. We recently redid all the furniture we sell to be touch show/hide driven and now poseballs never show on the island estate script problem list at all. 1 island 4 businesses that use poseballs extensively. NO LAG for most visitors (depends on machine). I myself pull 60-110 FPS anywhere on the island. I think it is very dependant on the script you use. SOme are much worse than others.
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Pounce Teazle
Registered User
Join date: 22 Sep 2005
Posts: 116
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03-28-2006 08:50
the scripts i am using are very simple, you sit on it and they turn the poseball invis, you stand up and the poseball turns visible, thats it. no matter what script i stuff in its 1-3ms on the list of most wanted
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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03-28-2006 10:35
I see two things to check.
1. You're using pose scripts that listen on channel 0. As someone else mentioned, that's a big hit. really, today, if you have ANY scripts that listen on 0 you need (absolutely) to replace them with scripts that listen on high channels only. High channel listeners consume almost no CPU time in recent versions of SL, but channel 0 listeners take CPU time every time anyone says anything anywhere in the sim.
What script are you using? Have you checked that it's not listening for "hide" or "/hide"?
2. This may be a bookkeeping issue. When an avatar is sitting, that avatar becomes a prim in the linkset. If you're getting a report on which objects are using the highest CPU time, rather than the scripts themselves, then it's quite possible that you're seeing ALL the scripts in attachments on those avs being credited to that object.
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Feynt Mistral
Registered User
Join date: 24 Sep 2005
Posts: 551
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03-28-2006 12:28
From: Argent Stonecutter 2. This may be a bookkeeping issue. When an avatar is sitting, that avatar becomes a prim in the linkset. If you're getting a report on which objects are using the highest CPU time, rather than the scripts themselves, then it's quite possible that you're seeing ALL the scripts in attachments on those avs being credited to that object.
That's an interesting thought, I'll have to check into that with some people. But I would think they wouldn't make such an obvious mistake.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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03-28-2006 15:22
From: Feynt Mistral That's an interesting thought, I'll have to check into that with some people. But I would think they wouldn't make such an obvious mistake. I'm not sure that would necessarily be a mistake.
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Dragger Lok
(loading ...)
Join date: 10 Sep 2006
Posts: 228
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Yes It's an Old Post But-
10-24-2008 09:42
From: Argent Stonecutter I see two things to check.
2. This may be a bookkeeping issue. When an avatar is sitting, that avatar becomes a prim in the linkset. If you're getting a report on which objects are using the highest CPU time, rather than the scripts themselves, then it's quite possible that you're seeing ALL the scripts in attachments on those avs being credited to that object. Very very true- replaced some pose balls with super low lag scripts ie: no listen no hovertext plain bare bones sits- and the pose balls when sat on still ranged upwards of 0.450 ... detached every hud, glasses and a ring that is scripted ... dropped to 0.104. Does it matter weather I am on the sim laden with huds and scripted objects as opposed to sitting with these attachments- don't know for sure, do know a listen in a pose ball is a killer.
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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10-24-2008 10:23
Er.. Listens in poseballs aren't necessarily a bad thing.
It's when you have a ton of them (or a ton of any script) listening on channel 0 in a place that has lots of chat that it can be a problem.
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Talon Brown
Slacker Punk
Join date: 17 May 2006
Posts: 352
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10-24-2008 21:21
From: Argent Stonecutter 2. This may be a bookkeeping issue. When an avatar is sitting, that avatar becomes a prim in the linkset. If you're getting a report on which objects are using the highest CPU time, rather than the scripts themselves, then it's quite possible that you're seeing ALL the scripts in attachments on those avs being credited to that object. Hmm, I thought this had been confirmed as true some time ago although I no longer remember where I read it.
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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10-24-2008 21:40
I heard it from an iteam Linden. He noticed a popular couch at my place had some insane script reading on it and we spent some time asking various people to stand up and sit back down to see how the times changed. Ended up being one person that was generating 90% of the cost.. :\
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