Techzen Omega
Registered User
Join date: 31 Dec 1969
Posts: 58
|
04-10-2005 16:45
First I want to thank everyone here for all the help the last few months. I have learned allot, and have had fun doing it too.
Right now I am behind on some of my script projects and I'm working on a texture heavy build. I have an idea for a script that would be interesting incorporated into my build and need some help as to if it is possible and if so with-in what parameters. If these lend them selves to the effect I am looking to achive I would like to buy the script so I can continue on with the texturing as it will take the bulk of the time.
Project Questions & Info::
Can I have textures on one or two sides of an individual prim (that is part of a multi prim object) change texture to specific textures in that prim contents automaticly in sync with other prims in the same build that are changing specific textures located with in thos prim's contents?
If so what are the time change limits? I'm looking for long run times? Can i delay them a day ? A week? A month?
I'm not looking to use particles as I know they can only last less than one min.
I am also interested in doing this with the least lag possible.
Current build would require the above for (aprox) 16 prims of (aprox) 60 prims total in the build. But flexible at this point.
Delay in the sync between prim texture changes is ok and controling this delay would be benificial to the effect. Maybe this could help cut lag/strain also?
At this point I'm looking at commerial and non commercial uses for this and will pay respectively. Would also be willing to help contribute financially to an open source version if the forum would prefer.
I'll try to answer any questions you may have. TIA.
_____________________
___________________________________________________
"Techzen, you definitely DO NOT suck at the forums." - Alicia Eldritch
"Do you think I'd get in trouble if I took a portable paint sprayer on a paintball field and said it was a paintball flamethrower"? "---SenorBiggles (Anandtech Forums)
|
DoteDote Edison
Thinks Too Much
Join date: 6 Jun 2004
Posts: 790
|
04-10-2005 18:58
Yes, it seems possible with simple time-controlled link messages. One parent script would do the timing needed. Then, it would send "change" signal to the child prims.
The child prims would respond to the "change" signals by calling llSetTexture() to the specific faces of the child prims that should change. The process would reverse when time to revert back to the starting texture.
Seems simple enough, depending how complex your timer needs to be.
Oh, you want the scripts, not the method. Well, since I'm having DNS issues and can't get in (probably not until midnight), I can at least use SciTE-ez to start a script for ya.
|
Techzen Omega
Registered User
Join date: 31 Dec 1969
Posts: 58
|
04-10-2005 20:01
Thanks for the responce. And yes I am interested in the method as well as I may be adapting this to other uses then what i am working on. The changing of the time settings is what I really an curious about at the moment. I'm looking at having the 16 prim faces begin changing one every 12 hours until all 16 are change one texture forward and then not changing to the next one anywhere from 12 hours to a month. I'm also fine with any disscussion on the method that would help others who may see this post. I can always change the title. 
_____________________
___________________________________________________
"Techzen, you definitely DO NOT suck at the forums." - Alicia Eldritch
"Do you think I'd get in trouble if I took a portable paint sprayer on a paintball field and said it was a paintball flamethrower"? "---SenorBiggles (Anandtech Forums)
|
Graham Mondrian
Registered User
Join date: 16 Mar 2005
Posts: 59
|
04-10-2005 21:02
post back if you need more help for free but for the mo ill presume that dotedote got the job 
|