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Rotation of polygon with llDetectedTouch? |
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Sunoo Oddfellow
Registered User
Join date: 16 Sep 2005
Posts: 3
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08-09-2009 12:05
Hey, on the beta grid I saw somebody script a sculpted prim so you can put pins into it by clicking on it. The pins would stick out from the sculpted prim based on where you clicked it. They'd always stick outward. I've been trying to figure out how to do something like this myself, but I haven't had any luck. Does anybody know if this is possible on the main grid? I haven't been able to find anything like this.
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Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
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08-09-2009 12:51
as for the position, i'm sure they're using llDetectedTouchPos.
for the rotation i'm not sure, rotations confuse me, and i don't really use many scripts that rely on rotations anyways _____________________
Dark Heart Emporium
http://www.xstreetsl.com/modules.php?name=Marketplace&MerchantID=133020 want more layers for tattoos, specifically for the head? vote here http://jira.secondlife.com/browse/VWR-1449? llDetectedCollision* Functions similar to touch http://jira.secondlife.com/browse/SVC-3369 |
SuezanneC Baskerville
Forums Rock!
![]() Join date: 22 Dec 2003
Posts: 14,229
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08-09-2009 12:59
It might be using llDetectedTouchNormal or one of the related touch functions.
http://wiki.secondlife.com/wiki/LlDetectedTouchNormal http://wiki.secondlife.com/wiki/Category:LSL_Touch _____________________
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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08-09-2009 13:04
My head aches thinking of the math. Offhand, I think you'd have to calculate the orientation of the surface at the point where llDetectedTouchUV is triggered and then rez a pin normal to the surface at that point and link it to the prim. That would be enough of a challenge on a standard prim, but I can't begin to imagine how to do it on a sculpty prim. Nice challenge, though.
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Ante Flan
'yote
Join date: 14 Sep 2005
Posts: 46
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08-09-2009 13:08
I think it might be normal, but I'm not sure how to do it with that information.
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Cerise Sorbet
Registered User
![]() Join date: 8 Jun 2008
Posts: 254
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08-09-2009 13:32
Hi, here is one way to do it.
CODE
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Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
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08-09-2009 14:44
hmm, i wonder what happens if you touch an avatar sitting on a prim with this script, could be a new torture device lol, guess it doesn't work with yourself cause touching yourself (sounds so dirty) while you're sat on a prim makes your cam just reset, would probably have to use a sculpted avatar shape fit to about the size of the avatar
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Dark Heart Emporium
http://www.xstreetsl.com/modules.php?name=Marketplace&MerchantID=133020 want more layers for tattoos, specifically for the head? vote here http://jira.secondlife.com/browse/VWR-1449? llDetectedCollision* Functions similar to touch http://jira.secondlife.com/browse/SVC-3369 |
SuezanneC Baskerville
Forums Rock!
![]() Join date: 22 Dec 2003
Posts: 14,229
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08-09-2009 14:48
Here's what I came up with that looks like it works:
CODE
One would have to make allowances for the size of the rezzed object and other such complications. _____________________
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
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08-09-2009 14:53
nice suezanne, although, using the pointer from cerise's example ended up sticking in backwards with yours, i just reversed the vector gotten with llDetectedTouchNormal and got much better results with it, even with sculpties, gonna play with some more complex sculpts and see what it does
CODE default someone should totally put this example on the wiki, i have no idea how to eta: here's the same thing with an offset CODE
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Dark Heart Emporium
http://www.xstreetsl.com/modules.php?name=Marketplace&MerchantID=133020 want more layers for tattoos, specifically for the head? vote here http://jira.secondlife.com/browse/VWR-1449? llDetectedCollision* Functions similar to touch http://jira.secondlife.com/browse/SVC-3369 |