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Temperence Dagger
Registered User
Join date: 26 May 2007
Posts: 14
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05-29-2007 19:16
Hi,
I have the basic follower script you can get anywhere. I want to know how to change the script so the object following me does not spin around. I want my object to stay upright.
I know nothing about writing scripts so whomever can help me must talk S-l-o-w-l-y.
Thanks!!!!!
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Daten Thielt
Registered User
Join date: 1 Dec 2006
Posts: 104
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05-29-2007 21:35
simple
llSetStatus(STATUS_ROTATE_X,FALSE);
that being X Y or Z depending what ways u want it to turn and what ways u dont
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Pip Helios
Registered User
Join date: 29 Sep 2006
Posts: 22
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05-29-2007 21:58
More importantly, not sure why it's rotating in the first place. Basic follower is a bit vague, is it a physical follower using llMoveTo or maybe a nonphys using warpPos? Me thinks it's the first, if you're modding something already made it might have a llTargetOmega on it too (since this is a prim property it might not even be in the script). Dunno, unless it's the second one the above fix should work, if it doesn't then you might need to elaborate.
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Milambus Oh
Registered User
Join date: 6 Apr 2007
Posts: 224
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05-30-2007 06:53
Post your code, we can help alot more then.
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