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Finding vectors

Frog Bakalava
Registered User
Join date: 30 Sep 2005
Posts: 4
10-02-2005 15:20
Im trying to set up a teleporter in a multi floor building.. I want to have a set of home balls outside and a teleball on each floor.
I can do this easilly if i can only figure out how to find the vector to type in for the destination. Please help =) thanks!
Zeno Concord
To infinity, and beyond!
Join date: 28 Mar 2005
Posts: 51
10-02-2005 15:35
From: Frog Bakalava
Im trying to set up a teleporter in a multi floor building.. I want to have a set of home balls outside and a teleball on each floor.
I can do this easilly if i can only figure out how to find the vector to type in for the destination. Please help =) thanks!

The manual technique is to go to your destination, and create a box prim. Edit it, and note its location at the top of your screen.

Depending on which of the various free but half-broken teleporter scripts you are using, you may need absolute (region) coordinates or a relative offset from your starting point. To get the relative offset, subtract the start position from the end position. Some scripts will compensate for rotation of your teleporter too, but some will not.