New and been trying to figure that out. Cant seem to find a way to find an avatars pos to set the rezzed card to them.
This learning process is slow.

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rezzing game cards |
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Alberto McGettigan
Registered User
Join date: 14 Jun 2005
Posts: 57
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08-10-2005 07:11
How do the game cards get rezzed and float to the person calling for them.
New and been trying to figure that out. Cant seem to find a way to find an avatars pos to set the rezzed card to them. This learning process is slow. ![]() |
Newfie Pendragon
Crusty and proud of it
![]() Join date: 19 Dec 2003
Posts: 1,025
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08-10-2005 07:28
How do the game cards get rezzed and float to the person calling for them. New and been trying to figure that out. Cant seem to find a way to find an avatars pos to set the rezzed card to them. This learning process is slow. ![]() llDetectedPos() Also, more information on the llDetected* commands can be found on the wiki here . - Newfie _____________________
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Alberto McGettigan
Registered User
Join date: 14 Jun 2005
Posts: 57
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08-10-2005 07:31
but dosent that only return the pos of an object and not the avatar?
so how do you know where to put the card? |
Newfie Pendragon
Crusty and proud of it
![]() Join date: 19 Dec 2003
Posts: 1,025
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08-10-2005 07:38
but dosent that only return the pos of an object and not the avatar? so how do you know where to put the card? llDetectedPos() returns the position of the avatar/agent that triggered the event. To my understanding, this can be a touched, collision, or sensor event, to name a few. The detected* events will reference the object or avatar that caused the event. - Newfie _____________________
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