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Using the Glow Effect with Windlight.

Zeric Niangao
Registered User
Join date: 21 Jun 2006
Posts: 1
01-11-2008 17:31
Is it possible to make textures that are worn, such as tatoo shirts that are worn, to make those glow? What about partical effects? Is there a script to make the particals that a prim emits, glow? Is there a script you could add to an item, so that when the prim with a glow effect on it goes invisible, the glow shuts off? And when it becomes visible, the glow turns on?

Thanks for the help!
Ollj Oh
Registered User
Join date: 28 Aug 2007
Posts: 522
01-11-2008 18:31
no.
no.
no.
almost.
not yet.

For now skins and particles have no glow parameter, but why not.
For now a script can not change glow, but glow is set by the alpha channel and by brighness, and you can change both (with scripts) already.
Glow is a primitive parameter, hopefully soon to be set via llSetPrimitiveparams() just like texture color.

glow on animated flame textures makes them look much better.
Zena Juran
Registered User
Join date: 21 Jul 2007
Posts: 473
02-11-2008 05:18
From: Ollj Oh
no.
no.
no.
almost.
not yet.

For now skins and particles have no glow parameter, but why not.
For now a script can not change glow, but glow is set by the alpha channel and by brighness, and you can change both (with scripts) already.
Glow is a primitive parameter, hopefully soon to be set via llSetPrimitiveparams() just like texture color.

glow on animated flame textures makes them look much better.



HIyas Everyone,

Would someone be able to elaborate more specifically on how the alpha channel and brightness affect glow? Thanx :-)
Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
02-11-2008 09:02
I don't believe alpha has an effect on the glow. Not sure about the other, or even what you mean by "brightness".