I'm working on a project that, among other things, includes a vehicle of type car. I built working versions of all the objects myself just to have something to script against and everything worked fine. Then my partner came in to build the *real* stuff (that actually looks good).
But now, when I put the vehicle script in her object, it won't move. No script errors - just no movement. I know my control events are happening because I have various sounds in them and they are all firing in response to keyboard input.
The real car is 31 prims so I found that I had to set it to physical before the agent sits. But just in case, I have torn it apart and re-linked with only 25 or so prims. Still didn't work.
The local axes in the root prim of the real car are facing the same direction as my working car.
I have removed piece by piece and, at times, when half torn apart, I have gotten it to work. But it is not consistent. In other words, I have not identified one prim that is the smoking gun.
I can drop this script in a block of wood and it works - but when I put it in our real car it won't. I don't know that much about vehicles or even physics for that matter. Is there anything I should be looking out for? I could post the script, but since it works in so many other situations I was thinking the issue had to do with the prims in the object.
