Hi,
I have no experience with building/scripting vehicles and I only do ask this because I have a friend who is not experienced with vehicles too and who also cannot script. So I'm better qualified to ask, hehe. Another case of the one eyed trying to help the blind.
This friend built a *nice* Zepellin/Airship/Blimp - whatever the exact word in English is. He used a freebie script from a flying carpet and this works like magic with this airship. The only problem is that it is banking - a thing real airships do not do or at least not as much.
I examined the script a bit and found four possible places to change - because of time problems I could only test two and those two didn't produce the desired results.
I changed the values for:
VEHICLE_BANKING_EFFICIENCY
VEHICLE_BANKING_MIX
Unfortunately the only thing I achieved was to have it *not* turning but the banking "animation" was still played. Grrr .... exactly the opposite of what I am looking for.
Would setting the motor directions help with this or is this more complex? Any tips on how to turn the airship without banking will be greatly apprechiated.