Jenn Yoshikawa
Registered User
Join date: 14 Nov 2007
Posts: 91
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11-12-2009 06:33
Xcite and Sensations have there cuffs/hud move a av and freeze the av in mid air with out the need for pose balls. I know there useing a move to target command but how can they make the av stay in mid air. And I know there not useing pose to offsit the ground. I ask why is a have made some items that use pose ball and I'm looking at new ways of doing it with out the need to pose ball hop.
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Viktoria Dovgal
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Join date: 29 Jul 2007
Posts: 3,593
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11-12-2009 06:50
They are probably made just like those flying dance animations you'll see around. An animation can make an avatar appear to move up to 10 meters away from its real location without really moving the avatar.
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Kaluura Boa
Polygon Project
Join date: 27 Mar 2007
Posts: 194
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11-12-2009 06:54
The answer is in your question: llMoveToTarget()...
If you keep on moving to where you already are, you won't move and no external force --like gravity for example-- will make you move either.
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Viktoria Dovgal
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Join date: 29 Jul 2007
Posts: 3,593
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11-12-2009 07:11
llMoveToTarget can hold a position but it does not freeze the avatar. The walk, hover or falling animations will still show. An animation is needed to cause a real frozen appearance.
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Jenn Yoshikawa
Registered User
Join date: 14 Nov 2007
Posts: 91
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ah
11-12-2009 07:22
so like a loop or timer on the move to target?
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Viktoria Dovgal
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Join date: 29 Jul 2007
Posts: 3,593
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11-12-2009 07:32
From: Jenn Yoshikawa so like a loop or timer on the move to target? Not always needed. A loop is useful of you want to make a "fence" and drag the avatar back into a fixed area, but once llMoveToTarget is set it more or less stays there until llStopMoveToTarget happens or the objects is detached. Occasionally a loop can be useful, if you want to move the avatar back to position after a nice big collision.
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