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Lucius Obviate
Evil Incarnate
Join date: 5 Dec 2006
Posts: 15
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01-25-2008 20:18
I'm trying to create a script that will cause a prim to rotate a specific amount of degrees on the Y axis and the stop and go the opposite direction, rinse and repeat. I'm not all that savvy on rotations and I have been trying to use llRotBetween to no avail thus far so any suggestions are more than welcome.
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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01-25-2008 21:25
Very similar to this one. /54/8e/236169/1.html
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Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
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01-26-2008 09:44
As that other thread shows, there are several details needed...describe better you need, please.
Rotating Object: Is it pysical? Is it part of something else? Time: How long does it take to rotate from one position to the other? How long does it pause before returning? Smooth: How smooth does it have to be?
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So many monkeys, so little Shakespeare.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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01-26-2008 10:52
if it doesn't need to be a smooth rotation, just a quick repositioning one, try this thread  essentiall it boils down to a pair of calls that reverse direction each time you use them //-- local axis rotation version llSetRot( ourRotation * llGetRot() ); ourRotation.s *=-1 //-- Global axis rotation version llSetRot( llGetRot() * ourRotation ); ourRotation.s *=-1
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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01-26-2008 10:57
if it doesn't need to be a smooth rotation, just a quick repositioning one, try this thread  essentiall it boils down to a pair of calls that reverse direction each time you use them rotation ourRotationAmount = llEuler2Rot( <insert vector degree> * DEG_TO_RAD ); //-- local axis rotation version llSetRot( ourRotationAmount * llGetRot() ); ourRotationAmount.s *=-1 //-- Global axis rotation version llSetRot( llGetRot() * ourRotationAmount); ourRotationAmount.s *=-1 each time one of the above versions is called it will rotate the specified # of degrees on the specified axis, in the opposite direction as the last time
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