Selador Cellardoor
Registered User
Join date: 16 Nov 2003
Posts: 3,082
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07-17-2004 12:49
I need a ferry script to do the following:-
1. With the boat at point A to respond to people getting in and pressing a button and then
2. moving to point B. Allowing 30 seconds so that people can disembark, and then moving back automatically to point A.
3. To respond to a button push at point B and to travel there from point A, and then allow enough time for people to embark before travelling back to point A.
If someone could supply a script to do this, please let me know how much it would cost.
Also, if someone has an unscripted boat (preferably delapidated) I would like to buy that to use as the ferry.
Thanks!
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Selador Cellardoor
Registered User
Join date: 16 Nov 2003
Posts: 3,082
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07-23-2004 05:59
Please forgive me for bumping this.
All I have had by way of response to this and a previous posting on the same subject was someone telling me how easy it was. *sigh*
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Lit Noir
Arrant Knave
Join date: 3 Jan 2004
Posts: 260
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08-02-2004 08:55
Don't know if it will be helpful, but at least it will provide a bump.
Just curious how far, any sim boundaires, how direct the route is. I'm not sure if a vehicle can be be put on auto-pilot (thinking about I guess you could could). An easier solution may be to build (or acquire) the ferry design of your choice, link it all, and use SetPos() to move it around. Everyone will have to be sitting, (or sitting on something, they could have a stand animation), and you won't have to deal with the 31 prim limit. You can use buttons or listens to activate.
Not sure how well these kind of objects run across sim borders though.
If you really want/need a vehicel, someone on these forums should know the answer (not me though). If you want to talk inworld about my approach, feel free to IM me.
EDIT: Also the particle lab in world has a rocket ship that goes from the lab to a fireworks display automatically, but I don't know if the script is propietary or not.
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