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"power moves"

Dainen Benavente
Registered User
Join date: 24 Nov 2005
Posts: 2
12-03-2005 12:51
Ok, I can animate the "powermove" in poser and transfer it, but how do I add the effect? Example: Throwing a fireball. How would I add the fireball to the character movement?
Sator Canetti
Frustrated Catgirl
Join date: 20 Sep 2005
Posts: 130
12-03-2005 12:56
You'd have to put the move into the fireball, so when the fireball is used, it animates the avvie and then fires.
Senuka Harbinger
A-Life, one bit at a time
Join date: 24 Oct 2005
Posts: 491
12-03-2005 13:18
From: Sator Canetti
You'd have to put the move into the fireball, so when the fireball is used, it animates the avvie and then fires.



also, for sword sheathing/unsheathing scripts (similar line of work as what you're doing), you'd need to time the animation so that when the animation reaches for the sword, the sword reattaches to the hand that's drawing it, and when the sword is being put back, it reattaches at the back/hip/etc.
Kage Seraph
I Dig Giant Mecha
Join date: 3 Nov 2004
Posts: 513
12-04-2005 16:59
From: Senuka Harbinger
also, for sword sheathing/unsheathing scripts (similar line of work as what you're doing), you'd need to time the animation so that when the animation reaches for the sword, the sword reattaches to the hand that's drawing it, and when the sword is being put back, it reattaches at the back/hip/etc.


Another way of doing this is to have the sword attached all the time, but to toggle alpha llSetAlpha(0,ALL_SIDES); and llSetLinkAlpha(0,ALL_SIDES); in the sword.
Bertha Horton
Fat w/ Ice Cream
Join date: 19 Sep 2005
Posts: 835
12-04-2005 18:13
Are we talking about the Hadoken, or the Kamehameha?
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