HoseQueen McLean
curiouser & curiouser
Join date: 23 Apr 2004
Posts: 918
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05-17-2005 08:50
Ok, say I have a prim – a cube – and each side has a different texture. And lets say one side of the cube has “Texture A” applied to it, but I want to replace only that one texture with “Texture B,” leaving the rest alone.
Is it possible to write a script that will do this?
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Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
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05-17-2005 10:56
Yes, llSetTexture() allows you to specify a side.
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Hierarchical Prim Archive (HPA) -- HPA is is a fully-documented, platform-independent specification for storing and transferring builds between Second Life-compatible platforms and tools. https://liferain.com/projects/hpa
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Tito Gomez
Mi Vida Loca
Join date: 1 Aug 2004
Posts: 921
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05-17-2005 12:01
yes
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Ushuaia Tokugawa
Nobody of Consequence
Join date: 22 Mar 2005
Posts: 268
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05-17-2005 12:29
From http://secondlife.com/badgeo/wakka.php?wakka=side0 - top 1 - lesser y 2 - greater x 3 - greater y 4 - lesser x 5 - bottom these are the side numbers for a cube you would use with llSetTexture (or the constant ALL_SIDES for all of the sides). So, to set the texture on the bottom of the box: llSetTexture("name of texture in prim contents or a texture uuid", 5);
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HoseQueen McLean
curiouser & curiouser
Join date: 23 Apr 2004
Posts: 918
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05-24-2005 08:50
Thank you 
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