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Rebecca Naidoo
Registered User
Join date: 28 May 2008
Posts: 82
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09-09-2008 11:10
Is there any way to stop users right clicking physical objects thrus making them stop using physics/moving.
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
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09-09-2008 12:10
nope.
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Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
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09-09-2008 12:11
i assume you mean like if you right click an object it appears to stop in place? i'm pretty sure it's only client side and doesn't actually stop movement. after unselecting it, it should correct itself on the client's side. just like if you have selected an attachment on yourself, you appear to freeze in place, while all other avatars see you as still moving
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Day Oh
Registered User
Join date: 3 Feb 2007
Posts: 1,257
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09-09-2008 12:16
There's no way to stop it, and no way to tell who's doing it either, unless they're pointing and making selection beams :/
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
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09-09-2008 12:21
From: Ruthven Willenov i assume you mean like if you right click an object it appears to stop in place? i'm pretty sure it's only client side and doesn't actually stop movement. after unselecting it, it should correct itself on the client's side. just like if you have selected an attachment on yourself, you appear to freeze in place, while all other avatars see you as still moving Sorry, it's server side. Great way to annoy people in a vehicle race.
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Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
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09-09-2008 13:23
From: Winter Ventura Sorry, it's server side. Great way to annoy people in a vehicle race. eww, that's a bummer. i never really work with physical objects anyways though. the few times i tried, the movements seemed too unpredictible
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
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09-09-2008 16:05
It is not possible. What _is_ possible is to check the object's velocity whenever certain events are triggered - a physical object should never have a zero velocity, really. So, for something that is meant to be followed around and shot, on impact with a projectile check its velocity first, and only score if the object is moving.
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Rebecca Naidoo
Registered User
Join date: 28 May 2008
Posts: 82
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09-10-2008 04:03
Yeah, I thought as much, just hoped there may be something.
They really should add this into the language.
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