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Example of an analog clock?

Gedden Winthorpe
Registered User
Join date: 21 Mar 2006
Posts: 9
04-26-2006 22:49
I've been amazed by all the information here in the forum. After looking around for quite awhile, I failed to find anything about scripting analog clocks. Does anyone know of a script for a simple clock with moving hands?
Baron Hauptmann
Just Designs / Scripter
Join date: 29 Oct 2005
Posts: 358
04-27-2006 07:28
I have made just such a thing. I took a script I found for a digital clock and made it work for analog.

First, I designed the empty face and the hands.
Then, I made some changes to the script. Where it used a texture for the digits and moved through that texture, I had it rotate the hands.

It was a fun exercise to do. Let me know if you want more information.

Baron
Nexus Nash
Undercover Linden
Join date: 18 Dec 2002
Posts: 1,084
04-27-2006 07:46
Hehe I made such a thing back in the DarkWood days for a clock tower. I hope you know how to use ROTs :) Also I made my clock tell REAL SL time... IE time via the sun where sunrise is 6am and sunset is 6pm :) No one like to use my real SL time clock thought ;)
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Rex Tardis
How did I get here?
Join date: 8 Nov 2005
Posts: 24
Clocks
04-28-2006 08:52
Caution, blatant horn blowing and selling follows:

I've got several analog clocks that I sell, some of them are with permissions that you can turn them into anything from wristwatches to clock towers and sell them. I offer them for builders who don't want to hassle with writing their own scripts.

Check SL exchange

http://slexchange.com/modules.php?name=Marketplace&MerchantID=7097

or

Check here
/invalid_link.html

-----[BUT]----------

I'm not adverse to helping out others learning using some of my scripts as long as I don't get 'bitten' in the process. (i.e. others selling MY scripts)

IM me and I'll give you a hand.
Gedden Winthorpe
Registered User
Join date: 21 Mar 2006
Posts: 9
Thanks for the information
06-10-2006 04:41
Thanks for all the suggestions and info. It is much appreciated! I'm still fairly new to SL, and scripting a clock seems to be more than I can manage at the moment. I have a small shop and love to build things. I like to tinker/modify scripts. I have a lot of ideas for various time pieces, hence my questions about clocks. After looking all over SL, I was unable to find a script to see how time is scripted so I'll just have to pay my dues and learn like everyone else.
Keknehv Psaltery
Hacker
Join date: 11 Apr 2005
Posts: 1,185
06-10-2006 13:50
I'll send you a clock in-world that I made. It's nothing spectacular, and I made it ages ago so the design probably isn't great, but it should give you enough to get started.
Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
06-10-2006 14:03
Take a trip to Clockworx (Achlya 186,246), I bought some clock stuff from there and made it into a tower for the front of my building.

Lewis
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Gedden Winthorpe
Registered User
Join date: 21 Mar 2006
Posts: 9
2 conclusions:
06-10-2006 14:57
From: Keknehv Psaltery
I'll send you a clock in-world that I made. It's nothing spectacular, and I made it ages ago so the design probably isn't great, but it should give you enough to get started.


First: Thank you very much for that clock! I now understand why I could not get my own clocks to function!

First conclusion: I would have needed months to gain the knowledge needed to get a working timepiece!

Second conclusion: You are a genius! Amazing script! I'm very impressed!

Now all I have to do is figure out how to set the various timezones. That will be my first project with this :-)

Many Many Many thanks! Been toying with this stuff for about a month. Got very discouraged :-)