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Example of an analog clock? |
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Gedden Winthorpe
Registered User
Join date: 21 Mar 2006
Posts: 9
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04-26-2006 22:49
I've been amazed by all the information here in the forum. After looking around for quite awhile, I failed to find anything about scripting analog clocks. Does anyone know of a script for a simple clock with moving hands?
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Baron Hauptmann
Just Designs / Scripter
Join date: 29 Oct 2005
Posts: 358
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04-27-2006 07:28
I have made just such a thing. I took a script I found for a digital clock and made it work for analog.
First, I designed the empty face and the hands. Then, I made some changes to the script. Where it used a texture for the digits and moved through that texture, I had it rotate the hands. It was a fun exercise to do. Let me know if you want more information. Baron |
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Nexus Nash
Undercover Linden
Join date: 18 Dec 2002
Posts: 1,084
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04-27-2006 07:46
Hehe I made such a thing back in the DarkWood days for a clock tower. I hope you know how to use ROTs
Also I made my clock tell REAL SL time... IE time via the sun where sunrise is 6am and sunset is 6pm No one like to use my real SL time clock thought ![]() _____________________
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Rex Tardis
How did I get here?
Join date: 8 Nov 2005
Posts: 24
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Clocks
04-28-2006 08:52
Caution, blatant horn blowing and selling follows:
I've got several analog clocks that I sell, some of them are with permissions that you can turn them into anything from wristwatches to clock towers and sell them. I offer them for builders who don't want to hassle with writing their own scripts. Check SL exchange http://slexchange.com/modules.php?name=Marketplace&MerchantID=7097 or Check here /invalid_link.html -----[BUT]---------- I'm not adverse to helping out others learning using some of my scripts as long as I don't get 'bitten' in the process. (i.e. others selling MY scripts) IM me and I'll give you a hand. |
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Gedden Winthorpe
Registered User
Join date: 21 Mar 2006
Posts: 9
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Thanks for the information
06-10-2006 04:41
Thanks for all the suggestions and info. It is much appreciated! I'm still fairly new to SL, and scripting a clock seems to be more than I can manage at the moment. I have a small shop and love to build things. I like to tinker/modify scripts. I have a lot of ideas for various time pieces, hence my questions about clocks. After looking all over SL, I was unable to find a script to see how time is scripted so I'll just have to pay my dues and learn like everyone else.
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Keknehv Psaltery
Hacker
Join date: 11 Apr 2005
Posts: 1,185
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06-10-2006 13:50
I'll send you a clock in-world that I made. It's nothing spectacular, and I made it ages ago so the design probably isn't great, but it should give you enough to get started.
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Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
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06-10-2006 14:03
Take a trip to Clockworx (Achlya 186,246), I bought some clock stuff from there and made it into a tower for the front of my building.
Lewis _____________________
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Gedden Winthorpe
Registered User
Join date: 21 Mar 2006
Posts: 9
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2 conclusions:
06-10-2006 14:57
I'll send you a clock in-world that I made. It's nothing spectacular, and I made it ages ago so the design probably isn't great, but it should give you enough to get started. First: Thank you very much for that clock! I now understand why I could not get my own clocks to function! First conclusion: I would have needed months to gain the knowledge needed to get a working timepiece! Second conclusion: You are a genius! Amazing script! I'm very impressed! Now all I have to do is figure out how to set the various timezones. That will be my first project with this ![]() Many Many Many thanks! Been toying with this stuff for about a month. Got very discouraged ![]() |