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crash scripts ever reset?

Zaplok Riggles
Registered User
Join date: 25 Feb 2008
Posts: 119
05-22-2008 07:32
Does a script that crashes with a stack heap ever get reset automatically by the sim after a set period of time or it just stays crashed forever?
Very Keynes
LSL is a Virus
Join date: 6 May 2006
Posts: 484
05-22-2008 07:52
From: Zaplok Riggles
Does a script that crashes with a stack heap ever get reset automatically by the sim after a set period of time or it just stays crashed forever?

RIP - You have to restart it manualy, it will not even respond to an llResetOtherScript() command.
Ollj Oh
Registered User
Join date: 28 Aug 2007
Posts: 522
05-22-2008 12:37
can I update a crashed script or will it ignore any updatepin?
Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
05-22-2008 12:47
I believe you can replace it with a new script via llRemoteLoadScriptPin() if that's what you mean. Might be good to test that though.
Cryas Tokhes
Great Googley Moogley...
Join date: 8 Feb 2006
Posts: 124
05-22-2008 19:47
You can have another script sitting in the same prim as the one that keeps crashing, have it check the state of the crashing script with llGetScriptState() and then llResetOtherScript()
Laurence Corleone
Registered User
Join date: 12 Oct 2006
Posts: 126
05-22-2008 22:40
From: Cryas Tokhes
You can have another script sitting in the same prim as the one that keeps crashing, have it check the state of the crashing script with llGetScriptState() and then llResetOtherScript()


Reread post #2
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