CoCoNoNo Anubis
Skylark Mechanic
Join date: 28 Jun 2004
Posts: 40
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07-01-2004 15:27
Since I've found unpowered flight and teleporting to be a bit too jarring for my tastes, I've decided to create a flying vehicle that'll get me from point A to point B. What follows is my design process, which might be useful to folks. Description: A surfboard-looking device with a rocket engine attached to rear. Designed more for ease of traveling than speed. Features: - Sim friendly speed
-This board will travel just a few hairs faster than flying. This should reduce problems with transitioning between sims
- better altitude control
-The board will have ascending and descending controls to better navigate busy easy areas and the problematic mountain.
- no sky-scarring smoke
-smoke trails just make things more laggy
ToDo list: 1. Make the basic shapes -squished oval -rectangular box. attach at end of oval -4 cylindars. attach on rear of rectangular box 2. Add more bits to make it more aerodynamic lookc 3. Add new textures 4. add new sounds 5. Script tweaking -uses the chopper hoverboard script as a base -remove trick events -include ascend and descend events -lower speed -test and document Next Post: -Screenshots!
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CoCoNoNo Anubis
Skylark Mechanic
Join date: 28 Jun 2004
Posts: 40
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07-01-2004 19:38
screenies
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CoCoNoNo Anubis
Skylark Mechanic
Join date: 28 Jun 2004
Posts: 40
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07-03-2004 23:23
try this again....
or maybe not.
dang
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CoCoNoNo Anubis
Skylark Mechanic
Join date: 28 Jun 2004
Posts: 40
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07-04-2004 13:16
The pix were supposed to be me doing tests runs and stuff.
anyway, I've got it mostly done except for better looking textures and a final part on the script.
the script is giving me the most grief...I'm trying to get it to change its hoverheight when pressing the jump or crounch keys. I wish I could get my handson the fly script used to move the avatars around...that would have exactly what I'm working on.
of course a few hints from the forum wouldn't help either
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CoCoNoNo Anubis
Skylark Mechanic
Join date: 28 Jun 2004
Posts: 40
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07-05-2004 17:09
Eu-FREAKING-reka!!!
the script problem I was having was a stupid basic mistake. mistake: current_height=HOVER_HEIGHT+5; correction: current_height=current_height+5;
a very obtuse mistake....cuz HOVER_HEIGHT is a constant and never changes.
new ToDo: 1. clean up code -remove all extraneous crap. -comment as the lindens didn't reall do a good job 2. Gussy it up. -found a cool texure rotation script -make a texture for the board? 3. figure out why i'm not allowed to upload images to the forum. -probably becuase I have a free trial account.
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Zenshi Kojima
Junior Member
Join date: 28 Feb 2004
Posts: 9
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bout the hover thingie
07-23-2004 14:27
lol i just did a float hover; and put that at the llSetVehicleFloatParam(VEHICLE_HOVER_HEIGHT, hover); and then at the CONRTOL_UP thing: if(CONTROL_UP && blahblah ^  dunnowhat it says here anymore  ^) { hover += 1;} and control_down if(CONTROL_DOWN && blahblah ^  dunnowhat it says here anymore  ^) { hover -= 1; if(hover =< 1){hover =1;}} thats how i made my vehicle use adjustable hoverheight via E and C or PgUp and PgDn 
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CoCoNoNo Anubis
Skylark Mechanic
Join date: 28 Jun 2004
Posts: 40
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07-27-2004 14:16
nah I wanted to have it so that its zero hoverhieght is off the ground, which is why I have a constant.
as for the rest of your solution, its pretty much the same as what I put together.
new ToDo list: 1. figure out I can HoBo it up around the snow sims. -VEHICLE_HOVER_HEIGHT has a top end?
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-CoCoNoNo Current Major Projects: CoCoHoBo - Personal conveyance not for the faint of heart. Dreamer Class Skyships - Personalized skycraft for small parties or gatherings.
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Zenshi Kojima
Junior Member
Join date: 28 Feb 2004
Posts: 9
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bout the hover 0 thing
07-29-2004 16:12
the vehicle sees hover 0 as zero hover... therefor i use a minimum 2 set the landing 'height' , i believe that the vehicle uses the center of the root prim as the center of the vehicle.(found that out when climbin steep hills) so i just measured the length of the ground 2 the center of pprim (parent prim) and set that as the minimum hover height! so it looks if it has landed! but it didnt  . (note: landing on the damn hills isnt possible with this, especially downhill, uphill looks shit but its kinda elevated!)
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