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My Work in Progress

CoCoNoNo Anubis
Skylark Mechanic
Join date: 28 Jun 2004
Posts: 40
07-01-2004 15:27
Since I've found unpowered flight and teleporting to be a bit too jarring for my tastes, I've decided to create a flying vehicle that'll get me from point A to point B. What follows is my design process, which might be useful to folks.

Description: A surfboard-looking device with a rocket engine attached to rear. Designed more for ease of traveling than speed.

Features:
  1. Sim friendly speed
    -This board will travel just a few hairs faster than flying. This should reduce problems with transitioning between sims
  2. better altitude control
    -The board will have ascending and descending controls to better navigate busy easy areas and the problematic mountain.
  3. no sky-scarring smoke
    -smoke trails just make things more laggy


ToDo list:
1. Make the basic shapes
-squished oval
-rectangular box. attach at end of oval
-4 cylindars. attach on rear of rectangular box
2. Add more bits to make it more aerodynamic lookc
3. Add new textures
4. add new sounds
5. Script tweaking
-uses the chopper hoverboard script as a base
-remove trick events
-include ascend and descend events
-lower speed
-test and document


Next Post:
-Screenshots!
CoCoNoNo Anubis
Skylark Mechanic
Join date: 28 Jun 2004
Posts: 40
07-01-2004 19:38
screenies
CoCoNoNo Anubis
Skylark Mechanic
Join date: 28 Jun 2004
Posts: 40
07-03-2004 23:23
try this again....

or maybe not.

dang
CoCoNoNo Anubis
Skylark Mechanic
Join date: 28 Jun 2004
Posts: 40
07-04-2004 13:16
The pix were supposed to be me doing tests runs and stuff.

anyway, I've got it mostly done except for better looking textures and a final part on the script.

the script is giving me the most grief...I'm trying to get it to change its hoverheight when pressing the jump or crounch keys. I wish I could get my handson the fly script used to move the avatars around...that would have exactly what I'm working on.


of course a few hints from the forum wouldn't help either
CoCoNoNo Anubis
Skylark Mechanic
Join date: 28 Jun 2004
Posts: 40
07-05-2004 17:09
Eu-FREAKING-reka!!!

the script problem I was having was a stupid basic mistake.
mistake:
current_height=HOVER_HEIGHT+5;
correction:
current_height=current_height+5;

a very obtuse mistake....cuz HOVER_HEIGHT is a constant and never changes.

new ToDo:
1. clean up code
-remove all extraneous crap.
-comment as the lindens didn't reall do a good job
2. Gussy it up.
-found a cool texure rotation script
-make a texture for the board?
3. figure out why i'm not allowed to upload images to the forum.
-probably becuase I have a free trial account.
Zenshi Kojima
Junior Member
Join date: 28 Feb 2004
Posts: 9
bout the hover thingie
07-23-2004 14:27
lol i just did a float hover;
and put that at the llSetVehicleFloatParam(VEHICLE_HOVER_HEIGHT, hover);
and then at the CONRTOL_UP thing:
if(CONTROL_UP && blahblah ^:confused:dunnowhat it says here anymore:confused:^) { hover += 1;}
and control_down
if(CONTROL_DOWN && blahblah ^:confused:dunnowhat it says here anymore:confused:^) { hover -= 1; if(hover =< 1){hover =1;}}

thats how i made my vehicle use adjustable hoverheight via E and C or PgUp and PgDn :confused:
CoCoNoNo Anubis
Skylark Mechanic
Join date: 28 Jun 2004
Posts: 40
07-27-2004 14:16
nah I wanted to have it so that its zero hoverhieght is off the ground, which is why I have a constant.

as for the rest of your solution, its pretty much the same as what I put together.


new ToDo list:
1. figure out I can HoBo it up around the snow sims.
-VEHICLE_HOVER_HEIGHT has a top end?
_____________________
-CoCoNoNo
Current Major Projects:
CoCoHoBo - Personal conveyance not for the faint of heart.
Dreamer Class Skyships - Personalized skycraft for small parties or gatherings.
Zenshi Kojima
Junior Member
Join date: 28 Feb 2004
Posts: 9
bout the hover 0 thing
07-29-2004 16:12
the vehicle sees hover 0 as zero hover... therefor i use a minimum 2 set the landing 'height' , i believe that the vehicle uses the center of the root prim as the center of the vehicle.(found that out when climbin steep hills) so i just measured the length of the ground 2 the center of pprim (parent prim) and set that as the minimum hover height! so it looks if it has landed! but it didnt :D. (note: landing on the damn hills isnt possible with this, especially downhill, uphill looks shit but its kinda elevated!)