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Sync Rotating Objects

Mark Assia
'Eeeeeeeey.
Join date: 10 Jul 2005
Posts: 26
01-04-2006 02:37
I have a large rotating sign above my club, hollowed out to make some personal office space. Since a linked object can't be phantom without everything being phantom, I had to unlink the "roof" portion, if you will, of the giant sign to make it phantom. The problem is, without it linked it won't rotate with the sign.... (duh). To counter this, I put the same rotation script in the roof portion. Now, of course, they fall out of sync and I have to keep getting them back on track using some VERY fast clicking in the Edit window. (resets their rotation to root prim's 0).

Is there some sort of speed sync or rotation sync script I could stick in the objects to make them lock rotations?
Nepenthes Ixchel
Broadly Offended.
Join date: 6 Dec 2005
Posts: 696
01-04-2006 05:58
From: Mark Assia
I have a large rotating sign above my club, hollowed out to make some personal office space. Since a linked object can't be phantom without everything being phantom, I had to unlink the "roof" portion, if you will, of the giant sign to make it phantom. The problem is, without it linked it won't rotate with the sign.... (duh). To counter this, I put the same rotation script in the roof portion. Now, of course, they fall out of sync and I have to keep getting them back on track using some VERY fast clicking in the Edit window. (resets their rotation to root prim's 0).

Is there some sort of speed sync or rotation sync script I could stick in the objects to make them lock rotations?


You could make them actually rotate, instead of client-side rotation. But that's a big waste of sim resources.

How about building your office in a non-moving prim, and putting the moving sign around it?
Mark Assia
'Eeeeeeeey.
Join date: 10 Jul 2005
Posts: 26
01-04-2006 15:07
The office is hollowed out in a circular shape. This allows me to fit my desk in there and maximize the floor space without having a floor sticking through the sign when it hits certain degrees.

And why I didn't do what you suggested in the first place was that the problem with that is getting *in and out* of the office, because you can't set a linked prim as phantom without setting the whole object as phantom. ;) Also, when you just stretch a cube and hollow it, it doesn't have a top or bottom section that covers the hollow portion, so with those two problems, that means that I need to make a hollow part and an additional roof/floor piece... *takes breath* But for the entrance to the office, I need to make some part phantom. Can't be the sides, one wrong move and you'd fly out. Plus, you don't want flyer-bys dashing through your office. So, the roof has to be phantom. The floor would just be blocked by objects. I suppose I could just use a teleporter and link the roof and the rest of the sign..., but that would only use up more resources than two simple Linden-developed slow-rotation scripts. ;)

Whew, that was a mouthful.
Keane Edge
Registered User
Join date: 25 Apr 2005
Posts: 53
01-04-2006 15:15
If you're using client-side rotation, the odds are very high that any viewers see them out-of-sync anyway, regardless of what YOU see.

But hey, a giant rotating cube with the roof skewed is no uglier than just a giant rotating cube alone.
Moonshine Herbst
none
Join date: 19 Jun 2004
Posts: 483
01-04-2006 15:29
From: Keane Edge
But hey, a giant rotating cube with the roof skewed is no uglier than just a giant rotating cube alone.
Hehe, good one! :D
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