Hello, I couldn't find this info...
Basicly I'm making a hover board that should do tricks, i.e. rotate around z-axis and y-axis. When the vehicle rotates around the y-axis, the camera doesn't rotate with it, which is how it should be. But when the vehicle rotates around the z-axis, the camera will rotate too, and it doesn't look good.
So, is there any way to have the camera stay still while the vehicle rotates around the z-axis? I would only need a hint...
FYI: I've given zero vectors for the vehicle's llSetCameraAtOffset() and llSetCameraEyeOffset() and use also the flag VEHICLE_FLAG_CAMERA_DECOUPLED.
Any info is appreciated...