Goyan Luchador
Carbon Based Humanoid
Join date: 23 May 2004
Posts: 218
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08-03-2004 12:15
I'm challenged when it comes to understanding scripting, so I'm tossing it to you, the maestros. Is there a script out there that simulates the action of something idly floating on an ocean surface? Just a gradual rising and falling as if a wave passes beneath the object. (Boats, or buoys in a harbor setting). Dont want to make anyone seasick, lol, just seems it would be a nice asthetic touch to some of the great craft one sees about. Thanks!
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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08-03-2004 22:56
i have seen a number of hover scripts (mostly for followers) that bob up and down but i don't know who's name to give you.
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Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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Azreal Rubio
PrimHead
Join date: 29 Jan 2004
Posts: 194
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08-03-2004 23:25
Harry Manilow used to have bouys floating around his property, why not give him call
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Goyan Luchador
Carbon Based Humanoid
Join date: 23 May 2004
Posts: 218
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08-04-2004 00:51
Ok, great, thanks!!
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Ricercar Neville
debates for fun
Join date: 31 May 2004
Posts: 36
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08-05-2004 15:36
Are there any known hooks into the existing "ripple water" effect? I'm annoyed at my boats that capsize and emerge unflooded with every wave.
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I used to drive a Heisenberg, but each time I read the speedometer, I'd get lost.
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Bosozoku Kato
insurrectionist midget
Join date: 16 Jun 2003
Posts: 452
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08-05-2004 19:02
Far as I know water and waves are just a visual affect and aren't physical at all. Hence you can't script to ride the waves.
You "hover" over water, but really you're boat isn't SITTING on the water, it's hovering at the water's height value. The actual water, as a physical object, doesn't exist.
You can simulate bobbing, but good luck timing that to the waves. No doubt waves/water are completely client side too.
Water's just eye candy with a constant that declares it's height.
Boso
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Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
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08-05-2004 19:13
Bos said it best.
Water is a single number; its global height to render at. Everything else is client side visual effect. Thats why you can't swim in SL (Without scripted attachments)... theres nothing to swim in.
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