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Learjeff Innis
musician & coder
Join date: 27 Nov 2006
Posts: 817
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12-13-2006 13:50
I'm writing a script that pops up a panel. Whenever the user hits a button on the panel, the affected object gets a swirl of particles -- not something my script is doing. (This is the stuff whose color we can set in "Preferences -> Color for Effects".)
How can I make that go away for this script? My panel causes visible changes; the swirls distract and don't serve a useful purpose in this case.
Thanks! Jeff
[edit -- I see it only happens when it prints something. Never mind!]
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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12-13-2006 13:52
From: Learjeff Innis I'm writing a script that pops up a panel. Whenever the user hits a button on the panel, the affected object gets a swirl of particles -- not something my script is doing. (This is the stuff whose color we can set in "Preferences -> Color for Effects".)
How can I make that go away for this script? My panel causes visible changes; the swirls distract and don't serve a useful purpose in this case.
Thanks! Jeff You cant. Any change of state (internal not script) or any communications triggers the effect.
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Kalel Venkman
Citizen
Join date: 10 Mar 2006
Posts: 587
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I'm pretty sure only the owner sees them.
12-13-2006 13:55
I was curious about this very thing and ran into the same problem last month - apparently only the owner of the touched object sees the swirly sparks. When I touch other people's objects, such as vendors or doors and doorbells, I don't see the swirly sparks - when I asked a friend if they saw swirly sparks each time one of my devices spoke, they said no.
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Learjeff Innis
musician & coder
Join date: 27 Nov 2006
Posts: 817
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12-13-2006 20:10
Thanks, and right, I find that only the owner sees it.
Plus, it doesn't always seem to happen. Getting rid of llOwnerSay() calls seemed to make a big difference, but I'm not sure that's really it.
Cheers Jeff
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Jim Gustafson
Registered User
Join date: 6 Feb 2007
Posts: 84
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04-17-2007 01:04
I just found out that llInstantMessage(llGetOwner(), "bla bla"  will remove the sparkles while llSay and llOwnerSay will show them. HTH Jim
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