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llOwnerSay

Jay Edelbrock
Registered User
Join date: 19 Feb 2005
Posts: 19
11-20-2005 15:18
I know how to use it, my question is this: what range(if any) does llOwnerSay have? and if it's range is limited, what should I use instead of it?
Les White
sombish
Join date: 7 Oct 2004
Posts: 163
11-20-2005 15:27
llOwnersay works as long as the owner and the object are in the same sim.
llInstantMessage will work if you need more range.
Padraig Stygian
The thin mick
Join date: 15 Aug 2004
Posts: 111
11-20-2005 15:31
According to the Wiki: "Says msg to only the owner of the object running the script (if the owner is in the simulator)." I'm *guessing* that means it just needs you to be in the sim. If you need to make the message cross sim boundaries, or if I'm otherwise incorrect about the range, you can use llInstantMessage(llGetOwner(), "Message";).
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