Cypher Olsen
Registered User
Join date: 7 Aug 2004
Posts: 54
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10-21-2005 10:27
I know there is no direct call to play a Gesture from script.. But is there any way at all to do this? Is there perhaps a way to extract animation and sound data from a passed Gesture?
I'm trying to create a Gesture vendor with a preview option. If there is any info on how this is done or if it can be done, I'd appreciate it.
Thanks!
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Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
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10-21-2005 10:35
From: Cypher Olsen I know there is no direct call to play a Gesture from script.. But is there any way at all to do this? Is there perhaps a way to extract animation and sound data from a passed Gesture?
I'm trying to create a Gesture vendor with a preview option. If there is any info on how this is done or if it can be done, I'd appreciate it.
Thanks! You can't directly extract information from a gesture, but you can easily duplicate a gesture through scripting.
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Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?” Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff
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Cypher Olsen
Registered User
Join date: 7 Aug 2004
Posts: 54
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10-21-2005 11:51
So basically if I had a vendor with 10 gestures for sale. I'd need the 10 packaged gestures in the inventory, as well as every sound and animation used in the gesture separately.
Then I'd have to hardcode each gesture in script to mimic the packaged gesture for previewing purposes?
That's more work than I was hoping for, but if it's the only way, that's what I needed to know =)
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Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
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10-21-2005 12:26
From: Cypher Olsen So basically if I had a vendor with 10 gestures for sale. I'd need the 10 packaged gestures in the inventory, as well as every sound and animation used in the gesture separately.
Then I'd have to hardcode each gesture in script to mimic the packaged gesture for previewing purposes?
That's more work than I was hoping for, but if it's the only way, that's what I needed to know =) It is a bit of work, true, which is why gesture replacement systems like emote-a-rama have come about; as it is the main use of gestures is really to tie things to specific keys.
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Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?” Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff
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Cypher Olsen
Registered User
Join date: 7 Aug 2004
Posts: 54
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10-21-2005 12:31
Thanks for your help Aliasi
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