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How do I detect if an area is Mature?

Shift Night
Registered User
Join date: 15 Apr 2005
Posts: 3
04-21-2005 20:01
Exactly that. I can llGetRegionName(), but I can't seem to get the area's 'age' setting. I'd like to find out if an area is Mature, PG, etc. This is extremely useful for say a script that automatically puts on certian clothing items if I teleport to a PG area, and removes others if I shouldn't wear them in a PG area.
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
04-21-2005 20:25
This is an interesting question. Your best bet, presently, is to create a notecard with "Mature" sims written on it - then check against that when teleporting somewhere.

I think we all want to lobby for more llRequestSimulatorData variables.

However, you're going to run into a second problem... there is presently no "good" way to attach or detach objects from an avatar through LSL. Sorry. You're just going to have to use discretion when teleporting. :o
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
04-21-2005 22:21
llGetSexBallDensity() :D
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
04-21-2005 22:43
From: Eggy Lippmann
llGetSexBallDensity() :D


Cluck you, Eggy, that's the IMMATURE function! ;) Hehehe.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
04-22-2005 02:27
Torley what are you doing in the scripting forum? You stalker! :)
You should give scripting a try. Aspies are exceedingly logical people aren't they?
You would be a natural.
Nashville Rambler
Pilgrim
Join date: 20 Mar 2005
Posts: 51
04-22-2005 06:27
From: Torley Torgeson
Cluck you, Eggy, that's the IMMATURE function! ;) Hehehe.


Yes, Torley, you really should play around with some scripting. As you know, I'm an 'Aspie' (I love that cute, diminutive) and I've been programming off and on, mostly on, since 1978! I ruined a perfectly good hobby by making a career of it. Now that I have found SL, The Thrill Is Back! I'm having the funnest time programming that I've had in *years*! I'm going to learn Python as well as LSL, so that I can script Poser, etc!
Zalandria Zaius
Registered User
Join date: 17 Jan 2004
Posts: 277
detecting mature workaround..
04-22-2005 12:20
I was talking to a guy once about the weirdness of how when you teleport it resets a script, and he uses it to make his personal parts invisible, so when he teleports he doesn't get yelled at if it's into a PG area..

not sure if it works when simply crossing a SIM border.. but I dont think mature and pg sims should be adjacent, but that's just me..
Chandra Page
Build! Code. Sleep?
Join date: 7 Oct 2004
Posts: 360
04-22-2005 13:09
From: Zalandria Zaius
I was talking to a guy once about the weirdness of how when you teleport it resets a script, and he uses it to make his personal parts invisible, so when he teleports he doesn't get yelled at if it's into a PG area..

not sure if it works when simply crossing a SIM border.. but I dont think mature and pg sims should be adjacent, but that's just me..


Nope, merely crossing sim borders does not reset scripts; that would make driving or flying a vehicle across a border even more unpleasant. Teleportation resets scripts because SL re-rezzes your attachments when you teleport.
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
04-23-2005 17:16
From: Chandra Page
Teleportation resets scripts because SL re-rezzes your attachments when you teleport.

Not necessarily, teleportation does re-rez attachments (changing their UUID) but scripts only recieve an on_rez event, and continue functioning normally (at least, last time I tested... ;) )
==Chris
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Zalandria Zaius
Registered User
Join date: 17 Jan 2004
Posts: 277
tested it..
04-23-2005 22:50
Yep it's still just triggering the rez.. so put all the make naughty bits invisible in the rez event..