Dnali Anabuki
Still Crazy
Join date: 17 Oct 2006
Posts: 1,633
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12-12-2009 14:56
I did a search, I really did. But I can't find out how to disable that awful particle swirl that happens when a script is activated...the script I'm working on rezzes particles so I can't turn off the RenderParticles in the Advanced..
Is there something in the Debug Menu? I really hate it and wonder why its there?
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The price of apathy is to be ruled by evil men--Plato
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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12-12-2009 15:28
I think the dreaded swirly is an unredeemable feature of SL. It happens whenever you have a script that chats something........very annoying.
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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12-12-2009 15:29
As Rolig says it's a result of any valid chat command that you happen to receive. If your issue is particularly with new scripts, then you could save an empty script (just a default state with an empty state_entry()) to your inventory and drag it out instead of using the new script button?
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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12-12-2009 15:31
no can do, scripts talk, you can hear it, it shows up for you... you'd have to edit the client
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Dnali Anabuki
Still Crazy
Join date: 17 Oct 2006
Posts: 1,633
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12-12-2009 15:33
Oh my heavens, you mean its the chat function? I was just using that to test it..to see if the touch_start was working.
Hope is blossoming in my heart as I rush off to get rid of the chat...
Oh joy, it worked..no script of mine will ever shout, chat or whisper again..thanks so much!
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The price of apathy is to be ruled by evil men--Plato
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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12-12-2009 16:10
Aren't those sometimes called chat swirls?
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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12-13-2009 04:33
From: SuezanneC Baskerville Aren't those sometimes called chat swirls? yup... back in the day avatars had them too. I'm so glad they stopped that.
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